Design skills for the agent era, written so an AI agent can actually use them. 273 skills and 76 commands across 33 plugins, in five collections, for Claude Code and Gemini CLI. Not sure which skill you need?
> /plugin marketplace add Owl-Listener/designer-skills
What's inside
Design skills for the agent era, written so an AI agent can actually use them.
273 skills and 76 commands across 33 plugins, in five collections, for Claude Code and Gemini CLI.
Not sure which skill you need? Start with the skill index — every skill in this repo arranged by the situation you're in, plus the pairs most often mistaken for each other.
These skills run inside an AI coding assistant. The easiest place to use them is Claude Code, and it takes three steps. No terminal required.
1. Get Claude Code. It's a free app from Anthropic (claude.com). Download it, sign in, and open it. You only do this once.
2. Add the suite. In Claude Code, type this and press enter:
/plugin marketplace add Owl-Listener/designer-skills
This just tells Claude where the skills live. Nothing installs yet.
3. Pick what you want. Type /plugin and press enter, then open the Discover tab. You'll see all the collections. Move with the arrow keys, press space to tick the ones you want, and enter to install. That's it.
4. Don't know which skill you need? Type /designer-toolkit:start-here and say what you're working on. It names the stage you're at, gives you one command to run now and the two that follow it, and tells you what you can skip. Use it whenever you're unsure where a piece of work begins.
Same three steps. On the Discover list in step 3, just tick the design ones, design-research, design-systems, ui-design, interaction-design, and so on, and leave the rest. Install as few or as many as you like, and come back for more any time.
Each collection also has its own door. Swap the command in step 2 for the one you want, for example:
/plugin marketplace add Owl-Listener/inclusive-design-skills
Then do step 3 the same way.
Each plugin is also a Gemini CLI extension. From your project root:
git clone https://github.com/Owl-Listener/designer-skills /tmp/designer-skills
mkdir -p .gemini/extensions
cp -r /tmp/designer-skills/.gemini/extensions/. .gemini/extensions/
| Collection | Plugins | What it covers |
|---|---|---|
| Design practice (this repo) | 9 | Research, systems, UX strategy, UI, interaction, prototyping & testing, design ops, the designer's toolkit, visual critique. |
| AI product design | 6 | Designing agentic experiences: model interaction, alignment reasoning, system behaviour, evaluation, agent orchestration, prompt architecture. |
| UX program management | 6 | Running design programs: planning, stakeholder comms, delivery, alignment, measurement, process design. |
| Design leadership | 6 | Leading design: people, teams, strategy, org influence, operating cadence, leadership craft. |
| Inclusive design | 6 | Accessible by default: cognitive accessibility, inclusive interaction, accessible content, inclusive personas, adaptive interfaces, accessibility decisions. |
The other four collections each live in their own repo, with their own stars and full detail, and this marketplace pulls their plugins in for you — so the one install above covers all five. This repo is the front door, and the home of the design-practice collection below.
Agentic skills, commands, and plugins for design, from research to systems, UI, interaction, and delivery. 111 skills and 34 commands across 9 plugins.
| Plugin | Skills | Commands | Description |
|---|---|---|---|
| design-research | 14 | 4 | User research, qualitative and quantitative: personas, empathy maps, journey maps, interviews, usability testing, card sorting, surveys, behavioural analytics, and qual-quant triangulation. |
| design-systems | 11 | 3 | Build and maintain design systems: tokens, components, accessibility, theming, motion, governance, and localization. |
| ux-strategy | 12 | 3 | Shape product direction: competitive analysis, design principles, experience mapping, information architecture, content strategy, and service blueprints. |
| ui-design | 19 | 5 | Craft polished interfaces: layout grids, color systems, typography, responsive design, data viz, Gestalt/perceptual principles, and platform conventions. |
| interaction-design | 22 | 5 | Design meaningful interactions: micro-animations, state machines, gestures, feedback, cognitive laws, forms, onboarding, navigation, search, and conversational UX. |
| prototyping-testing | 10 | 5 | Validate designs: prototyping strategies, usability testing, heuristic evaluation, and A/B experiments. |
| design-ops | 9 | 3 | Streamline operations: critique frameworks, handoff specs, sprint planning, team workflows, design debt, and impact reporting. |
| designer-toolkit | 7 | 4 | Essential utilities: design rationale, presentations, case studies, UX writing, system adoption, and design negotiation. |
| visual-critique | 7 | 2 | Visual critique: hierarchy, brand consistency, composition, typography, colour, affordance, and information density. |
These nine plugins ship from this repo — none of them has a separate repo, and there is nothing to clone. After adding the marketplace, install one by name:
/plugin install ux-strategy@designer-skills
| Command | Plugin | Description |
|---|---|---|
/design-ops:handoff | design-ops | Run the full handoff workflow — specs, measurements, assets, states, and a QA checklist — and output a developer-ready package. |
/design-ops:plan-sprint | design-ops | Run a design sprint end to end — challenge framing, schedule, exercises, and prototype test plan. |
/design-ops:setup-workflow | design-ops | Set up a team's operating rhythm end to end — rituals, task flow, tooling, review gates, and version control. |
/design-research:discover | design-research | Run a full user research cycle — persona creation, empathy mapping, and journey mapping for a product or feature. |
/design-research:interview | design-research | Prepare an interview script or summarize an interview transcript into structured insights. |
/design-research:synthesize | design-research | Synthesize research data into affinity diagrams, themes, and actionable insights. |
/design-research:test-plan | design-research | Run the full usability study workflow — research questions, participant criteria, tasks, metrics, and facilitation guide. |
/design-systems:audit-system | design-systems | Run a comprehensive audit of an existing design system for consistency, completeness, and accessibility. |
/design-systems:create-component | design-systems | Scaffold a full component specification end to end — props, states, variants, accessibility, and documentation. |
/design-systems:tokenize | design-systems | Extract tokens from an existing design or stylesheet and organise them — naming, structure, and theme mapping. |
/designer-toolkit:build-presentation | designer-toolkit | Build a design presentation end to end — audience framing, narrative structure, and supporting rationale. |
/designer-toolkit:start-here | designer-toolkit | Find where to start in the collection — name what you're working on and get routed to one command, the two that follow it, and the stages you can skip. |
/designer-toolkit:write-case-study | designer-toolkit | Build a portfolio case study end to end — project framing, process narrative, outcomes, and visuals. |
/designer-toolkit:write-rationale | designer-toolkit | Write design rationale for a set of decisions, linking each to user needs, business goals, and principles. |
/interaction-design:design-form | interaction-design | Design a form end to end — structure, decision points, chunking, validation, errors, and completion. |
/interaction-design:design-interaction | interaction-design | Design a complete interaction flow for a feature or component. |
/interaction-design:design-onboarding | interaction-design | Design a first-run experience end to end — activation path, progressive disclosure, and time to first value. |
/interaction-design:error-flow | interaction-design | Design an error flow end to end — prevention, detection, messaging, and recovery paths. |
/interaction-design:map-states | interaction-design | Model a component's states and transitions end to end — states, events, guards, and edge cases. |
/prototyping-testing:evaluate | prototyping-testing | Run a heuristic evaluation end to end — expert review against heuristics with severity ratings and recommended fixes. |
/prototyping-testing:experiment | prototyping-testing | Design an A/B experiment end to end — hypothesis, variants, primary metric, and sample size. |
/prototyping-testing:explore-options | prototyping-testing | Run a parallel exploration end to end — frame the decision, build a spread of behaviourally distinct concepts, pressure-test each, and converge with a decision record. |
/prototyping-testing:prototype-plan | prototyping-testing | Create a prototyping and testing plan for a design initiative. |
/prototyping-testing:test-plan | prototyping-testing | Choose a testing method and build the plan around it — method selection, task scenarios, click tests, and accessibility coverage. |
/ui-design:color-palette | ui-design | Run the full colour workflow — tonal scales, semantic mapping, contrast checks, dark mode, and chart colours — and output a documented palette. |
/ui-design:design-screen | ui-design | Design a complete screen layout from a description or requirements. |
/ui-design:platform-audit | ui-design | Audit a design for iOS and Android convention compliance — navigation, controls, typography, and platform-specific gaps. |
/ui-design:responsive-audit | ui-design | Audit a design's responsive behaviour across breakpoints — layout, touch targets, and content reflow. |
/ui-design:type-system | ui-design | Build a typography system end to end — scale, weights, line heights, measure, and responsive behaviour. |
/ux-strategy:benchmark | ux-strategy | Run a competitive benchmark across a set of products — pattern comparison, gap analysis, and opportunity callouts. |
/ux-strategy:frame-problem | ux-strategy | Structure an ambiguous design challenge into a clear problem definition with constraints and criteria. |
/ux-strategy:strategize | ux-strategy | Develop a complete UX strategy for a product or feature area. |
/visual-critique:critique-screen | visual-critique | Run all seven visual critiques on a screen and output a prioritised fix list. |
/visual-critique:critique-ux | visual-critique | Run a focused UX critique on a screen — affordances, information density, and hierarchy — and output a prioritised fix list. |
Skills are domain knowledge units — nouns. They teach Claude about a design topic: how to create a user persona, how to define design tokens, how to write a non-leading interview question.
Commands are workflows — verbs. They chain skills together to do a complete job: /design-research:discover runs personas, empathy map, and journey map in one go.
You'll mostly reach for commands. The skills run underneath them.
Start with research, even if you think you know the users.
/design-research:discover
FAQ
designer-skills is a Claude Code plugin with 111 hand-picked skills for design work, indexed on Flowy. Install it with the command on its page. It includes design-critique, design-debt-audit, design-impact-reporting. Its skills do not fire on their own yet. Request auto-invocation to have Flowy route them as you prompt. Free and open source.
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