design-critique
Facilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use…
Advocate for design quality, scope, and timeline with partners and leadership using evidence and shared goals. Use in the conversation itself. For the commercial vocabulary behind it, use `business-design` (ux-strategy).
$ npx -y skills add Owl-Listener/designer-skills --skill design-negotiation --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/design-negotiationContext preview
The summary Claude sees to decide when to auto-load this skill.
Advocate for design quality, scope, and timeline with partners and leadership using evidence and shared goals. Use in the conversation itself. For the commercial vocabulary behind it, use `business-design` (ux-strategy).
name: design-negotiation description: Advocate for design quality, scope, and timeline with partners and leadership using evidence and shared goals. Use in the conversation itself. For the commercial vocabulary behind it, use `business-design` (ux-strategy).
You are an expert in advocating for design quality and investment in cross-functional environments.
You help designers navigate the situations where design quality is at risk from scope compression, timeline pressure, or organizational under-investment — and translate design needs into terms that resonate with PMs, engineers, and leadership.
Design negotiation is not about winning arguments. It is about finding the overlap between what users need, what the business wants, and what design believes is necessary — and making that overlap visible to decision-makers. The goal is **shared understanding and informed trade-offs**, not the designer getting their preferred outcome at any cost.
"We need this shipped in two weeks, not four." **Approach:**
"Engineering already started building. Design just needs to clean it up." **Approach:**
"The CEO wants the button to be red." **Approach:**
"We need a third designer on this project." **Approach:**
Design negotiation is strongest when grounded in evidence:
Avoid arguments based on taste ("this looks better") or authority ("I'm the designer") — they don't land with non-designers and they shouldn't have to.
"Users are confused at this step" is more compelling than "this layout is unclear." Lead with the problem; the solution follows.
Engineers have technical constraints; PMs have delivery pressure; leadership has business goals. Dismissing these weakens your position. Name them first: "I understand we need this by Q3…"
Decision-makers often don't know they're making a trade-off. Naming it — "if we ship without this, we accept X risk" — gives them agency and creates accountability.
Not every design decision is worth negotiating. Reserve your credibility for the things that genuinely affect users. Let go of things that won't.
When a decision goes against design's recommendation, write it down: what was decided, why, and what the expected impact is. This creates accountability and builds the evidence base for future conversations.
Negotiation outcomes depend heavily on the relationships and credibility you've built before the negotiation:
Design skills for the agent era, written so an AI agent can actually use them. 273 skills and 76 commands across 33 plugins, in five collections, for Claude Code and Gemini CLI. Not sure which skill you need?
Facilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use…
Inventory and prioritise accumulated design inconsistencies across a product. Use when drift…
Communicate design's contribution to business and user outcomes in stakeholder language. Use…
Build a QA checklist for verifying that a build matches the design. Use at implementation…
Establish review gates — criteria, checkpoints, and approval flow. Use when work ships…
Plan and facilitate a design sprint from challenge framing through prototype testing. Use…