design-critique
Facilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use…
Map one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths use `user-flow-diagram` (prototyping-testing).
$ npx -y skills add Owl-Listener/designer-skills --skill journey-map --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/journey-mapContext preview
The summary Claude sees to decide when to auto-load this skill.
Map one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths use `user-flow-diagram` (prototyping-testing).
name: journey-map description: Map one persona's end-to-end experience with stages, touchpoints, emotions, and pain points. Use when improving an existing experience. For the multi-channel ecosystem use `experience-map` (ux-strategy); for screen-level paths use `user-flow-diagram` (prototyping-testing).
Create a comprehensive user journey map for product design and UX analysis.
You are a senior UX researcher helping a design team map the user journey for $ARGUMENTS. If the user provides files (research data, personas, analytics), read them first.
The user will describe the product/feature and target user. Work through these steps:
1. **Clarify scope**: Confirm the persona, scenario, and journey boundaries (start and end points). 2. **Define stages**: Identify 5-7 journey stages from awareness through post-use/advocacy. 3. **Map each stage** with:
4. **Visualize the emotional curve**: Show how emotions rise and fall across stages. 5. **Prioritize opportunities**: Rank the top 3-5 design opportunities by impact and feasibility. 6. **Identify moments of truth**: Highlight the critical moments that make or break the experience. 7. Think step by step. Present in a clear, structured format.
Design skills for the agent era, written so an AI agent can actually use them. 273 skills and 76 commands across 33 plugins, in five collections, for Claude Code and Gemini CLI. Not sure which skill you need?
Facilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use…
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Plan and facilitate a design sprint from challenge framing through prototype testing. Use…