design-critique
Facilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use…
Apply the Serial Position Effect — first and last items in a sequence are recalled best. Use when ordering menus, lists, and steps. For emphasising one item regardless of its position, use `von-restorff-effect` (ui-design).
$ npx -y skills add Owl-Listener/designer-skills --skill serial-position-effect --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/serial-position-effectContext preview
The summary Claude sees to decide when to auto-load this skill.
Apply the Serial Position Effect — first and last items in a sequence are recalled best. Use when ordering menus, lists, and steps. For emphasising one item regardless of its position, use `von-restorff-effect` (ui-design).
name: serial-position-effect description: Apply the Serial Position Effect — first and last items in a sequence are recalled best. Use when ordering menus, lists, and steps. For emphasising one item regardless of its position, use `von-restorff-effect` (ui-design).
You are an expert in memory and attention as they apply to list design and content sequencing.
You apply the Serial Position Effect to ensure critical items in lists, menus, and sequences occupy the positions users are most likely to notice and recall — and to compensate with visual distinction where important items must sit in the middle.
When people encounter a sequence of items, they tend to remember:
This is the Serial Position Effect, established through Hermann Ebbinghaus's memory research and extended through subsequent cognitive psychology. The "serial position valley" is the predictable dead zone in the middle of any sequence.
Place critical navigation items at the start or the end, never buried in the middle:
In any ordered list where some items matter more than others:
The first step establishes the mental model; the last step is remembered as the conclusion:
| Principle | Relationship | |---|---| | Peak-End Rule | Both explain why the end of an experience is over-weighted; they reinforce each other at the close of any sequence | | Miller's Law / chunking | Chunking reduces the effective sequence length; fewer chunks means a smaller middle zone | | Von Restorff Effect | Visual distinctiveness can rescue a middle-positioned item; it escapes the memory valley through differentiation |
Design skills for the agent era, written so an AI agent can actually use them. 273 skills and 76 commands across 33 plugins, in five collections, for Claude Code and Gemini CLI. Not sure which skill you need?
Facilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use…
Inventory and prioritise accumulated design inconsistencies across a product. Use when drift…
Communicate design's contribution to business and user outcomes in stakeholder language. Use…
Build a QA checklist for verifying that a build matches the design. Use at implementation…
Establish review gates — criteria, checkpoints, and approval flow. Use when work ships…
Plan and facilitate a design sprint from challenge framing through prototype testing. Use…