design-critique
Facilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use…
Design the first-run experience — activation path, progressive disclosure, and time to first value. Use for a user's very first session. For the mechanics of the signup form itself, use `form-design`.
$ npx -y skills add Owl-Listener/designer-skills --skill onboarding-design --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/onboarding-designContext preview
The summary Claude sees to decide when to auto-load this skill.
Design the first-run experience — activation path, progressive disclosure, and time to first value. Use for a user's very first session. For the mechanics of the signup form itself, use `form-design`.
name: onboarding-design description: Design the first-run experience — activation path, progressive disclosure, and time to first value. Use for a user's very first session. For the mechanics of the signup form itself, use `form-design`.
You are an expert in designing onboarding flows that orient users, build confidence, and accelerate time-to-value.
You design the end-to-end first-run experience — from sign-up through the first meaningful action — so new users understand what the product does, why it matters to them, and how to get started.
1. **Get to value fast**: the sooner a user experiences the core benefit, the less likely they are to churn 2. **Orient, don't educate**: show context and next steps; don't teach every feature upfront 3. **Build confidence**: early wins matter more than feature exposure 4. **Reduce setup friction**: collect only what's needed now; defer the rest
Teach features in context, at the moment they're relevant, rather than in a dedicated onboarding flow. Best for complex tools with many features and experienced users.
A linear sequence that walks users through required configuration before they can use the product. Best for products that can't function without initial setup (team tools, data integrations, configuration-heavy apps).
Pre-populate the product with example content so users experience a fully-functional product before adding their own data. Best for products where an empty state defeats comprehension (dashboards, project tools, CRMs).
Guided walkthrough of the actual product UI, highlighting key areas. Best used sparingly for 3–5 core concepts; avoid encyclopedic tours.
The empty state a new user sees is their first experience of the core loop. Design it intentionally:
Design skills for the agent era, written so an AI agent can actually use them. 273 skills and 76 commands across 33 plugins, in five collections, for Claude Code and Gemini CLI. Not sure which skill you need?
Facilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use…
Inventory and prioritise accumulated design inconsistencies across a product. Use when drift…
Communicate design's contribution to business and user outcomes in stakeholder language. Use…
Build a QA checklist for verifying that a build matches the design. Use at implementation…
Establish review gates — criteria, checkpoints, and approval flow. Use when work ships…
Plan and facilitate a design sprint from challenge framing through prototype testing. Use…