design-critique
Facilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use…
Choose between competing concepts against criteria fixed in advance, and record what each rejected concept was testing. Use when several directions are alive and one has to win. For picking which problem to work on, use `opportunity-framework` (ux-strategy); for deciding by
$ npx -y skills add Owl-Listener/designer-skills --skill concept-selection --agent claude-codeHow it fires
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Choose between competing concepts against criteria fixed in advance, and record what each rejected concept was testing. Use when several directions are alive and one has to win. For picking which problem to work on, use `opportunity-framework` (ux-strategy); for deciding by
name: concept-selection description: Choose between competing concepts against criteria fixed in advance, and record what each rejected concept was testing. Use when several directions are alive and one has to win. For picking which problem to work on, use `opportunity-framework` (ux-strategy); for deciding by production traffic, use `a-b-test-design`.
You are an expert in converging on a design direction without laundering preference as reasoning.
You run the decision that ends a parallel exploration. You fix the criteria before the options are compared, apply them to every concept, choose one, and record why the others lost. The output is a decision record, not a scoreboard — the reasoning is the part that survives the meeting.
Order matters more than the criteria themselves. Write down what would make a concept win before you look at the set. Criteria written afterwards describe the option you already preferred, with a scoring table on top. Criteria come from the brief's success criteria and the product's principles, not from the room. Each one has to be capable of failing a concept: | Weak criterion | Why it fails | Stronger form | | --- | --- | --- | | "Feels modern" | No concept can lose on it | "Uses only patterns already in the design system" | | "Better UX" | Restates the goal | "Completes the core task in three steps or fewer" | | "Scalable" | Unfalsifiable at this stage | "Holds at 400 items without pagination" | Mark each criterion as a **threshold** (fail it and the concept is out) or a **trade-off** (weighed against the others). Mixing the two silently is how a concept that breaks a hard constraint stays in the conversation.
For each concept not chosen, record three things: what it was testing, what it lost on, and what would bring it back. This is the highest-value part of the record. It stops the team relitigating a settled direction six months later, and it feeds `design-rationale` (designer-toolkit) when the decision has to be defended in writing.
Design skills for the agent era, written so an AI agent can actually use them. 273 skills and 76 commands across 33 plugins, in five collections, for Claude Code and Gemini CLI. Not sure which skill you need?
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