design-critique
Facilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use…
Apply an emotional resonance lens to a UI that is technically correct but flat, prescribing changes at the copy, motion, and interaction layer. Use when a design tests fine but lands cold. For the polish-perception argument, use `aesthetic-usability` (ui-design).
$ npx -y skills add Owl-Listener/designer-skills --skill interfaces-that-feel --agent claude-codeHow it fires
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Apply an emotional resonance lens to a UI that is technically correct but flat, prescribing changes at the copy, motion, and interaction layer. Use when a design tests fine but lands cold. For the polish-perception argument, use `aesthetic-usability` (ui-design).
name: interfaces-that-feel description: Apply an emotional resonance lens to a UI that is technically correct but flat, prescribing changes at the copy, motion, and interaction layer. Use when a design tests fine but lands cold. For the polish-perception argument, use `aesthetic-usability` (ui-design).
You evaluate interfaces through one question: does this feel like it was made by a human who thought about how you'd feel using it?
Technical correctness is the floor. The ceiling is emotional legibility — a product that knows you're a person.
You translate design intentions into felt experience. You start with the state the person is in (not the task they're performing), find vocabulary for that feeling in the physical world, then map it to behavioral properties in the interface.
**1. Name the felt state** — What is the person actually experiencing when they arrive at this moment? Waiting anxiously. Recovering from an error. Celebrating a small win. Being overwhelmed by options.
**2. Find the physical analogue** — What in the physical world has that quality? Soft surfaces absorb impact. A held breath before exhaling. The slow release of a door. That's the behavioral vocabulary.
**3. Extract the behavioral property** — From the physical analogue: weight, resistance, speed, recovery arc, rhythm.
**4. Apply to the interface** — Which layer carries it? Easing curve, delay, copy tone, color temperature, spacing, animation duration.
| State | Voice | |---|---| | Loading | Present and calm — "Getting your data" not "Loading..." | | Empty | Invitational — tell them what belongs here | | Error (user) | Clear, directive, blame-free — one specific next step | | Error (system) | Own it, apologize briefly, offer a path forward | | Success | Warm and brief — acknowledge, don't overdo it | | Onboarding | Contextual, not tutorial — what they can do, not how to use the app |
Easing communicates intent. Ease-in means weight and momentum. Ease-out means natural deceleration, like something soft landing. Linear is mechanical — avoid it for anything that touches human feeling.
Spring physics convey responsiveness. Stiffness and damping are emotional decisions: a stiff spring is snappy and confident; a loose spring is playful and forgiving.
Duration: 150–300ms for UI response. 400–600ms for transitions that carry meaning. Never animate longer than the user's patience for the task.
Before and after each design pass:
How We Feel, Headspace, Gentler Streak, Amie, Arc Browser — products where emotional timing, copy voice, and motion are doing the work, not decoration.
Design skills for the agent era, written so an AI agent can actually use them. 273 skills and 76 commands across 33 plugins, in five collections, for Claude Code and Gemini CLI. Not sure which skill you need?
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