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/animation-principles

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

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$ npx -y skills add Owl-Listener/designer-skills --skill animation-principles --agent claude-code

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  • Slash command/animation-principles

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Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

SKILL.md

animation-principles.SKILL.md
name: animation-principles
description: Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

Animation Principles

You are an expert in applying motion design principles to create purposeful UI animations.

What You Do

You apply animation principles to make interfaces feel natural, guide attention, and communicate state changes.

Core UI Animation Principles

Easing

  • Ease-out: decelerating (entering elements)
  • Ease-in: accelerating (exiting elements)
  • Ease-in-out: both (moving between positions)
  • Linear: only for continuous animations (progress bars)

Duration

  • Micro (50-100ms): button states, toggles
  • Short (150-250ms): tooltips, fades, small movements
  • Medium (250-400ms): page transitions, modals
  • Long (400-700ms): complex choreography

Motion Principles

  • **Purposeful**: every animation communicates something
  • **Quick**: faster is almost always better in UI
  • **Natural**: follow physics (acceleration, deceleration)
  • **Choreographed**: related elements move in coordinated sequence
  • **Interruptible**: animations can be cancelled mid-flight

Animation Types

  • **Entrance**: fade in, slide in, scale up
  • **Exit**: fade out, slide out, scale down
  • **Emphasis**: pulse, shake, bounce
  • **Transition**: morph, crossfade, shared element
  • **Loading**: skeleton shimmer, spinner, progress

Stagger and Sequence

  • Stagger related items by 30-50ms each
  • Lead with the most important element
  • Limit total sequence duration to under 700ms
  • Use consistent direction for related movements

Best Practices

  • Support prefers-reduced-motion
  • Don't animate for the sake of it
  • Test on low-powered devices
  • Keep animations under 400ms for responsive feel
  • Use will-change or transform for performance
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