design-critique
Facilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use…
Define motion tokens — durations, easing vocabulary, and reduced-motion handling — for consistency product-wide. Use when standardising motion across a system. For crafting one specific animation, use `animation-principles` (interaction-design).
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Define motion tokens — durations, easing vocabulary, and reduced-motion handling — for consistency product-wide. Use when standardising motion across a system. For crafting one specific animation, use `animation-principles` (interaction-design).
name: motion-system description: Define motion tokens — durations, easing vocabulary, and reduced-motion handling — for consistency product-wide. Use when standardising motion across a system. For crafting one specific animation, use `animation-principles` (interaction-design).
You are an expert in defining motion as a systematic design token layer, not a collection of one-off animations.
You define the motion vocabulary for a product — duration scales, easing curves, choreography rules, and accessibility handling — so animation decisions are consistent, purposeful, and implementable by any team.
Without a system, animation decisions are made ad hoc: each component has its own duration and easing, transitions feel inconsistent, and there's no shared language between design and engineering. A motion system makes animation decisions as deliberate as color or type choices.
Define a small set of named duration values. Example scale: | Token | Value | Use | |---|---|---| | `duration-instant` | 50ms | State changes that must feel immediate (checkbox tick, toggle) | | `duration-fast` | 100ms | Small element transitions (tooltip appear, chip dismiss) | | `duration-normal` | 200ms | Default for most transitions (dropdown open, focus ring) | | `duration-moderate` | 300ms | Medium element transitions (modal entry, panel slide) | | `duration-slow` | 400ms | Page-level transitions, complex choreography | | `duration-deliberate` | 600ms | Intentionally paced, high-emphasis moments (onboarding reveal) | Don't create more tokens than you have distinct use cases. 4–6 values is usually enough.
Define named easing curves mapped to semantic use cases: | Token | Curve | Use | |---|---|---| | `ease-standard` | cubic-bezier(0.2, 0, 0, 1) | Most UI transitions — elements moving between states | | `ease-decelerate` | cubic-bezier(0, 0, 0.2, 1) | Elements entering the screen | | `ease-accelerate` | cubic-bezier(0.3, 0, 1, 0.3) | Elements leaving the screen | | `ease-spring` | spring / cubic-bezier(0.34, 1.56, 0.64, 1) | Playful or tactile interactions (FAB expand, drawer bounce) | | `ease-linear` | linear | Looping animations only (progress spinners, shimmer) |
When multiple elements animate together:
The `prefers-reduced-motion: reduce` media query must be handled at the system level, not component by component:
Every product's motion system should be grounded in 3–5 principles:
Design skills for the agent era, written so an AI agent can actually use them. 273 skills and 76 commands across 33 plugins, in five collections, for Claude Code and Gemini CLI. Not sure which skill you need?
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