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Design
Command

/start-here

Find where to start in the collection — name what you're working on and get routed to one command, the two that follow it, and the stages you can skip.

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From plugin
designer-skills
2.9k33 skills33 commands
Install
> /plugin marketplace add Owl-Listener/designer-skills

How it fires

How this command gets triggered: by you, by Claude, or both.

  • Fires itselfClaude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/start-here

Context preview

What this command does when you run it.

Find where to start in the collection — name what you're working on and get routed to one command, the two that follow it, and the stages you can skip.

Command definition

start-here.md
description: Find where to start in the collection — name what you're working on and get routed to one command, the two that follow it, and the stages you can skip.
argument-hint: "[what you're working on, e.g., 'a checkout redesign' or 'nothing yet, just installed']"

/start-here

Route a designer to one entry point in the collection, then get out of the way.

Steps

1. **Read the situation** — Place what the user gave you on two axes: how much is already decided (nothing, a problem, a direction, a built screen), and what they owe someone (a decision, a spec, a critique, a plan). If they gave you nothing, or gave you a mood rather than a situation — "it feels off", "something's wrong" — ask the one question that would place it, then route. One question, not three. 2. **Name the stage** — Say which stage they are in and why, in one line. The stages run **understand → frame → explore → make → validate → ship**. Naming it wrong costs more than any later step, so state it plainly and let them correct you. 3. **Route to one command** — Give exactly one entry point from the map below, never a menu. If two fit, pick the earlier stage: starting upstream is cheap, discovering you skipped a stage after the work is built is not. If the request holds two jobs — build it *and* prove it worked — route the first and name the second as what follows. 4. **Say when it isn't here** — If nothing in the map fits, say so and name the collection that does, rather than routing to the nearest row. Hiring, growth, and org work are `design-leadership-skills`. Running a programme — roadmaps, stakeholders, delivery — is `ux-pgm-skills`. Designing an AI product's behaviour is `ai-design-skills`. Accessibility has an audit and a test plan here, as skills rather than commands, so name those before sending anyone away; the depth — cognitive, adaptive, multi-modal — is `inclusive-design-skills`. A confident wrong route costs more than an honest "not in this collection". 5. **Show the sequence** — Name the two commands that follow, so the path is visible rather than implied, and say which stages this particular job can skip and why. 6. **Hand off** — Run the routed command, or state the exact line to type. If its plugin is not installed, give the install command first: `/plugin install <plugin>@designer-skills`. Do not summarise the collection.

Routing map

| If they are... | Start with | Then | | --- | --- | --- | | Starting a project with no research behind it | `/design-research:discover` | `/design-research:interview`, `/ux-strategy:strategize` | | Holding a vague, contested, or shifting problem | `/ux-strategy:frame-problem` | `/prototyping-testing:explore-options`, `/ui-design:design-screen` | | Sizing up competitors or entering a crowded market | `/ux-strategy:benchmark` | `/ux-strategy:strategize`, `/ux-strategy:frame-problem` | | Sitting on one direction they are about to refine by default | `/prototyping-testing:explore-options` | `/prototyping-testing:prototype-plan`, `/ui-design:design-screen` | | Designing a specific screen or flow | `/ui-design:design-screen` | `/interaction-design:design-interaction`, `/visual-critique:critique-screen` | | Working on a form, a first run, or an error path | `/interaction-design:design-form` | `/interaction-design:design-onboarding`, `/interaction-design:error-flow` | | Modelling how one component behaves across its states | `/interaction-design:map-states` | `/interaction-design:design-interaction`, `/design-systems:create-component` | | Unhappy with how a screen **looks** and unable to say why | `/visual-critique:critique-screen` | `/ui-design:type-system`, `/ui-design:color-palette` | | Finding it awkward to **use** rather than ugly — clunky, slow, too many steps | `/visual-critique:critique-ux` | `/interaction-design:design-interaction`, `/interaction-design:design-form` | | Checking it holds up across breakpoints or platforms | `/ui-design:responsive-audit` | `/ui-design:platform-audit`, `/visual-critique:critique-screen` | | Building, auditing, or repairing a design system | `/design-systems:audit-system` | `/design-systems:tokenize`, `/design-systems:create-component` | | About to put work in front of users and choosing how | `/prototyping-testing:test-plan` | `/prototyping-testing:evaluate`, `/design-research:synthesize` | | Running a full usability study, not just picking a method | `/design-research:test-plan` | `/design-research:interview`, `/design-research:synthesize` | | Needing to prove a shipped change actually worked | `/prototyping-testing:experiment` | `/prototyping-testing:evaluate`, `/designer-toolkit:write-rationale` | | Handing work to engineering | `/design-ops:handoff` | `/designer-toolkit:write-rationale` | | Defending a decision already made | `/designer-toolkit:write-rationale` | `/designer-toolkit:build-presentation` | | Writing finished work up for a portfolio or a talk | `/designer-toolkit:write-case-study` | `/designer-toolkit:build-presentation` | | Fixing how the team works rather than the product | `/design-ops:setup-workflow` | `/design-ops:plan-sprint` |

Output

One named stage, one command to run now, the two that follow it, and one line on what this job can skip. Or, when the collection does not cover it, the name of the one that does. Nothing else — a router that explains the whole collection has failed at the only thing it was for. The stages are a grain, not a gate. Working against them is a choice; skipping one by accident is the part that costs.

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Design skills for the agent era, written so an AI agent can actually use them. 273 skills and 76 commands across 33 plugins, in five collections, for Claude Code and Gemini CLI. Not sure which skill you need?

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