design-critique
Facilitate a structured team critique — framing, feedback rules, and actionable outcomes. Use…
Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use `visual-hierarchy` (ui-design).
$ npx -y skills add Owl-Listener/designer-skills --skill critique-visual-hierarchy --agent claude-codeHow it fires
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Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use `visual-hierarchy` (ui-design).
name: critique-visual-hierarchy description: Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use `visual-hierarchy` (ui-design).
You are an expert in visual hierarchy and screen-level design critique.
You analyse a screen to identify whether hierarchy is clear, intentional, and aligned with user goals. You flag problems and suggest targeted fixes.
The first element that captures the eye. Evaluate whether it is the *most important* thing on screen.
The path a user's eye travels after landing. Evaluate whether the path is deliberate and efficient.
The relative visual importance of each element. Evaluate whether weight is distributed purposefully.
Specific elements that demand extra attention. Evaluate whether emphasis is earned and singular.
For each dimension — Entry Point, Eye Flow, Weight, Emphasis — provide: 1. **Observation** — what you see (neutral, factual) 2. **Problem** — what is broken and why it matters 3. **Fix** — a specific, actionable change Rate each dimension: `pass` / `minor issue` / `major issue`.
Design skills for the agent era, written so an AI agent can actually use them. 273 skills and 76 commands across 33 plugins, in five collections, for Claude Code and Gemini CLI. Not sure which skill you need?
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