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/critique-visual-hierarchy

Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use `visual-hierarchy` (ui-design).

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designer-skills
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$ npx -y skills add Owl-Listener/designer-skills --skill critique-visual-hierarchy --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/critique-visual-hierarchy

Context preview

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Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use `visual-hierarchy` (ui-design).

SKILL.md

critique-visual-hierarchy.SKILL.md
name: critique-visual-hierarchy
description: Critique a rendered screen's hierarchy — entry point, eye flow, weight distribution, and emphasis. Use when attention lands in the wrong place. For establishing hierarchy in new work, use `visual-hierarchy` (ui-design).

Critique Visual Hierarchy

You are an expert in visual hierarchy and screen-level design critique.

What You Do

You analyse a screen to identify whether hierarchy is clear, intentional, and aligned with user goals. You flag problems and suggest targeted fixes.

Critique Dimensions

Entry Point

The first element that captures the eye. Evaluate whether it is the *most important* thing on screen.

  • Is there a single dominant element, or does attention scatter?
  • Does size, contrast, or position establish the entry point clearly?
  • Does the entry point match the primary user goal for this screen?

Eye Flow

The path a user's eye travels after landing. Evaluate whether the path is deliberate and efficient.

  • Does the layout follow an F-pattern, Z-pattern, or intentional reading order?
  • Are there dead ends, loops, or confusing jumps?
  • Does flow lead naturally to the primary call-to-action?

Weight

The relative visual importance of each element. Evaluate whether weight is distributed purposefully.

  • Are size differentials at least 1.5× between hierarchy levels?
  • Is bold/heavy type used sparingly so it retains signal value?
  • Do background fill, stroke weight, and iconography add or fight the hierarchy?

Emphasis

Specific elements that demand extra attention. Evaluate whether emphasis is earned and singular.

  • Is there exactly one primary emphasis zone per view?
  • Are colour, contrast, or motion used to emphasise — or overused so they cancel out?
  • Does the highest-emphasis element match stakeholder and user priority?

Output Format

For each dimension — Entry Point, Eye Flow, Weight, Emphasis — provide: 1. **Observation** — what you see (neutral, factual) 2. **Problem** — what is broken and why it matters 3. **Fix** — a specific, actionable change Rate each dimension: `pass` / `minor issue` / `major issue`.

Common Failure Patterns

  • Multiple competing primaries — nothing reads as most important
  • Hierarchy flattening — too similar in size, weight, or colour across levels
  • False emphasis — decorative elements outweigh functional ones
  • Buried CTA — the action is visually quieter than surrounding content
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