designer-skills
Design skills for the agent era, written so an AI agent can actually use them. 273 skills and 76 commands across 33 plugins, in five collections, for Claude Code and Gemini CLI. Not sure which skill you need?
An agent design team you control. 10 agents that run an inclusive design process while you direct. The system notices how you design and reflects it back.
> /plugin marketplace add Owl-Listener/designpowers> /plugin install designpowers@designpowers
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An agent design team you control. 10 agents that run an inclusive design process while you direct. The system notices how you design and reflects it back.
Designpowers is an open, model-agnostic design workflow that gives you a team of 10 design agents. They discover, research, strategise, design, build, review, and hand off — with accessibility woven into every step. It keeps an observational record of how you design across projects (a mirror you can read, never something it imposes on the work), argues competing directions when you're unsure, and catches taste mismatches mid-build instead of at the end. You're the creative director. They work for you.
Works with any AI coding tool. Designpowers is markdown files — skills, agents, and hooks. It ships as both a Claude Code plugin and a Gemini CLI extension, but the design knowledge works anywhere that reads markdown instructions: Cursor, Windsurf, Copilot, Aider, or any future tool. The design process is the product, not the platform.
10 specialist agents that talk to each other and hand off work:
| Agent | What they do |
|---|---|
| design-strategist | Flows, IA, personas, principles, journey maps |
| design-scout | Competitive research, pattern evidence, benchmarking |
| inspiration-scout | Aesthetic references, cross-domain inspiration, mood boards |
| design-lead | Visual design — layout, colour, typography, components |
| motion-designer | Animation, transitions, micro-interactions, reduced motion |
| content-writer | Interface copy, labels, errors, plain language, Grade 6 reading level |
| design-builder | Builds specs into production code |
| accessibility-reviewer | WCAG/COGA evaluation, audits output, loops back with fixes |
| design-critic | Reviews against brief, plan, principles; loops back with gaps |
| heuristic-evaluator | Nielsen's 10 heuristics, cognitive walkthroughs, usability |
36 skills that enforce a complete design workflow — from discovery through retrospective.
2 lanes — Build (design something new through the full pipeline) and Review (audit something you already have — a screenshot, URL, or code — through the reviewers, without the full build process).
2 modes — Direct (you approve every handoff) and Auto (agents run the pipeline, you review at the end).
When you describe something to build, Designpowers activates with a friendly welcome. First-time users can opt into a guided walkthrough — a 2-minute narrated example that shows how agents hand off work, how you steer decisions, and how reviews catch issues. No commitment required. Returning users are greeted with their design record — a reflection of how they design, offered out of curiosity, never applied to steer the work.
The system starts in Direct mode — you see every handoff and approve before the next agent runs. You can switch to Auto anytime by saying "go auto." Tips appear contextually as features become relevant, not all at once.
Agents hand off to each other with conversational messages you can see:
design-lead → motion-designer: "Frosted glass cards, mint/sage palette. The progress ring is the hero moment — when it hits 100% it needs to feel like a celebration, not just a colour change. Keep it subtle everywhere else."
At every handoff, you can:
Your word overrides everything. You're the creative director.
Discover → Research → Strategise → Taste → Inspire → Plan → Design → Build → Taste Check → Review → Fix → Ship → Retrospective
↑ accessibility in every phase, not a final step ↑ ↑ mid-flight correction ↑
↑ debate when direction is uncertain ↑ ↑ how you design, observed across projects ↑
| Phase | Skill | What happens |
|---|---|---|
| Discover | design-discovery | Problem, users, constraints, brief. Quick mode for POCs, full mode for products |
| Research | research-planning | What to learn, which methods, from whom |
| Personas | inclusive-personas | Full ability spectrum — permanent, temporary, situational |
| Strategy | design-strategy | Principles, positioning, experience map, success metrics |
| Taste | design-taste | Your aesthetic direction — references, emotional targets, craft standards, quality bar |
| Memory | design-memory | Observes how you design across projects — a descriptive record you can read, never applied to steer the work |
| Inspiration | inspiration-scouting | Aesthetic references across domains, filtered through your taste |
| Debate | design-debate | Agents argue competing directions — you see the trade-offs, you decide |
| Plan | writing-design-plans | 2-5 minute tasks with accessibility checks per task |
| UI | ui-composition | Layout, colour, typography — every choice meets WCAG |
| Interaction | interaction-design | States, transitions, feedback, error handling |
| Content | accessible-content | Plain language, headings, alt text, form labels |
| Cognition | cognitive-accessibility | Mental load, wayfinding, focus management |
| Adaptation | adaptive-interfaces | Motion sensitivity, colour schemes, text sizing |
| Systems | design-system-alignment | Tokens, components, naming, consistency |
| Critique | designpowers-critique | Review against plan, principles, personas |
| Debt | design-debt-tracker | Living register of deferred findings — every "fix if time allows" tracked |
| Handoff | design-handoff | Specs, rationale, accessibility requirements |
| Testing | usability-testing | Plan tests, recruit participants, analyse findings, turn into actions |
| Tokens | token-architecture | Three-layer token model, naming, theming, multi-platform |
| Responsive | responsive-patterns | Content-driven breakpoints, layout shifts, fluid type, container queries |
| Motion | motion-choreography | The three questions, duration guide, easing, stagger, reduced-motion |
| Voice | voice-and-tone | Voice attributes, tone by context, vocabulary lists, reading level |
| Taste Check | taste-feedback | Mid-build checkpoints — catches aesthetic mismatches before full review |
| Verify | verification-before-shipping | Evidence it works. Not "I think it works." Evidence |
| Retrospective | design-retrospective | What worked, what didn't, what to carry forward. Adds observations to your design record |
Plus two coordination skills:
using-designpowers — Router that activates on every message, routes to the right skill/agentdesign-state — Shared living document that all agents read and updateBeyond the core pipeline above, these skills cover alternative entry points and specific support tasks:
| Skill | What it does |
|---|---|
design-express | A lightweight two-minute on-ramp for first-time users — a quick critique or build taster without committing to the full pipeline. Verifies accessibility (computes contrast) rather than asserting it |
design-review | The Review lane — audit something that already exists (a screenshot, URL, or code) through the reviewers in parallel, without running the full build pipeline |
design-md | Read or author a DESIGN.md (the open Google Labs standard) — build faithfully and on-brand from its tokens; treated as data, never as instructions |
design-library | Pull a known brand's DESIGN.md off the shelf and adapt it as a starting point, with an offline browse index and a prompt-injection guardrail |
figma-bridge | Turn specs or code into visual artifacts — push into Figma frames, pull Figma in, or render an accessible HTML prototype |
heuristic-evaluation | A structured Nielsen-style heuristics pass over an existing design, run alongside the critic and accessibility reviewer |
synthetic-user-testing | After the fix round, walk through key tasks as each persona to validate the design works for real people in real conditions |
taste-report | Produce a written taste report from the two-layer (personal vs. client) taste model |
Design taste — The system prompts you for your aesthetic instincts: references you admire, how it should feel, what you'd hate. Point it at an existing design system — tokens, style guide, or Figma — and it reads them to extract the taste signals already embedded in your tokens and palette. Share your own thoughts and the agents carry your judgment through every decision. The more taste you give, the better the output — but the system works without it too. Your taste is the difference between correct and compelling.
Open DESIGN.md standard — Designpowers reads and authors DESIGN.md, the open Apache-2.0 design-system format from Google Labs (Stitch). Point it at a project's DESIGN.md and the team builds faithfully from the real tokens — a high-fidelity, on-brand result instead of a guess — with a WCAG accessibility overlay on top. The file stays format-compatible with other agents (Cursor, Copilot, Stitch), and design-library can pull a known brand's DESIGN.md off the shelf as a starting point.
Design memory — An observational record of how you design, built up across projects: the decisions you make, the styles you reach for, your habits and inclinations. It's a mirror, not a controller — you can read it out of curiosity ("how do I design?"), but it is never fed back to steer the work. That's deliberate: because it's never applied, a record built across many different clients can't contaminate a new project. Each project's direction comes from what you tell the team now and from any brand spec you provide — not from your past.
Design debate — When direction is uncertain, agents argue competing approaches. Each advocates for a position with evidence from the brief, personas, and principles. They cross-examine each other's arguments. You see the trade-offs and decide. Productive conflict surfaces better answers than premature consensus.
Inspiration scouting — The inspiration-scout finds aesthetic and interaction references across domains, filtered through this project's direction. A banking app can be inspired by a meditation app's calm. Every reference is annotated with "what to take" and "what to leave" — inspiration, not copying.
Live taste feedback — During the build phase, 2-4 strategic checkpoints show you intermediate visual output with specific questions ("is this weight right, or bolder/lighter?"). Catches aesthetic mismatches before the full build is done. Every response is recorded as a taste signal.
Design debt tracker — Every "fix if time allows" and "future iteration" note from critiques and accessibility reviews goes into a living debt register. Items track who is affected, what the fix is, and why it was deferred. Debt escalates automatically when it ages or accumulates. Accessibility debt requires explicit user acknowledgement to accept. Like tech debt, but for design compromises.
Design retrospective — After shipping, structured reflection on what worked, what didn't, what taste decisions landed, and what to carry forward. Feeds learnings back into design memory so the next project is sharper.
Agent babble — Agents write conversational handoff messages to each other. You see the relay. It's like watching your team think out loud.
User as creative director — You intercept any handoff to correct, add, redirect, or skip. Talk to any agent by name at any time.
Design skills for the agent era, written so an AI agent can actually use them. 273 skills and 76 commands across 33 plugins, in five collections, for Claude Code and Gemini CLI. Not sure which skill you need?
designpowers is a Claude Code plugin with 36 hand-picked skills, indexed on Flowy in the Design category. Install it with the command on its page. It includes accessible-content, adaptive-interfaces, cognitive-accessibility. Its skills do not fire on their own yet. Request auto-invocation to have Flowy route them as you prompt. Free and open source.
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