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/empathy-map

Build a Says, Thinks, Does, Feels map for one user or segment. Use when sharing user understanding quickly. For a composite archetype with goals and behaviours use `user-persona`; for cross-session themes use `affinity-diagram`.

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designer-skills
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$ npx -y skills add Owl-Listener/designer-skills --skill empathy-map --agent claude-code

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  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
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  • Slash command/empathy-map

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Build a Says, Thinks, Does, Feels map for one user or segment. Use when sharing user understanding quickly. For a composite archetype with goals and behaviours use `user-persona`; for cross-session themes use `affinity-diagram`.

SKILL.md

empathy-map.SKILL.md
name: empathy-map
description: Build a Says, Thinks, Does, Feels map for one user or segment. Use when sharing user understanding quickly. For a composite archetype with goals and behaviours use `user-persona`; for cross-session themes use `affinity-diagram`.

Empathy Map

Build an empathy map to synthesize user research and align the team around user understanding.

Context

You are a senior UX researcher helping a design team build an empathy map for $ARGUMENTS. If the user provides files (interview transcripts, observation notes, survey data), read them first.

Domain Context

  • Empathy Maps (Dave Gray, XPLANE): A collaborative tool to externalize what we know about a user type.
  • Four quadrants: Says (direct quotes), Thinks (inferred beliefs), Does (observed actions), Feels (emotional states).
  • Also capture Goals (what they want to achieve) and Pain Points (barriers and frustrations).
  • Best created from actual research data, not assumptions.

Instructions

The user will describe their user type and available research data. Work through these steps:

1. **Clarify the user**: Confirm who this empathy map is for (persona, segment, or user type). 2. **Map each quadrant**:

  • **Says**: Direct quotes and statements from research (use actual quotes where available)
  • **Thinks**: Beliefs, concerns, and thoughts inferred from behavior and context
  • **Does**: Observable actions, behaviors, and workarounds
  • **Feels**: Emotional states, anxieties, and motivations

3. **Identify goals**: What is this user trying to achieve? 4. **Identify pain points**: What barriers, frustrations, or unmet needs exist? 5. **Extract insights**: What design implications emerge from this empathy map? 6. **Note gaps**: What do we still need to learn? 7. Think step by step. Present the empathy map in a clear, visual-friendly format.

Further Reading

  • Gamestorming — Dave Gray
  • Lean UX — Jeff Gothelf and Josh Seiden
Read more
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