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What's New
Built by AlterLab Creative Technologies Laboratory, Izmir University of Economics
📋 Table of Contents
Click to expand / collapse
- 🆕 What's New in v3.0
- 🚀 Quick Start
- 🧭 Where Do I Start?
- 📚 Skill Catalog
- ⚡ Building Games with AI Agents
- ⚙️ How GameForge Works
- 🎯 Engine Coverage
- 🛠️ Setting Up Your Game Project
- 📦 Genre Packs
- ✅ Quality and Validation
- 🗂️ Project Structure
- 🤝 Contributing
🆕 What's New in v3.0
v3.0 is a rebuild. GameForge now installs as a real Claude Code plugin, every skill was rewritten
against a shared spec and current research, and the web and AI-agent paths are first-class.
| Change | Details |
|---|
| 🔌 | Installs as a plugin | Spec-compliant .claude-plugin/ manifests. The old claude install github:… line reinstalled the Claude Code CLI rather than GameForge; see Quick Start |
| ⚡ | 7 new skills | game-vibe-code, game-ai-assets, game-web-publish, game-multiplayer, game-help, and engine specialists for Three.js / R3F and 2D web |
| 🧠 | Studio subagents | The 11 roles run as parallel subagents with project memory; the orchestrator delegates to them for independent reviews |
| 🔬 | Every skill upgraded | Late-2026 engines and tools, an AI-agent section per role, unsourced anecdotes removed, deep material moved to on-demand references/ |
| 🛡️ | Hooks that work | Rewritten, wired and tested: session briefings, compaction recovery, commit and Git LFS guards, engine-file protection. Silent outside game projects |
| ✅ | Real validation | A plugin-aware validator, 183 hook tests on Linux, macOS and Windows, and claude plugin validate --strict in CI |
Full details: CHANGELOG.md.
🚀 Quick Start
1. Install (Claude Code 2.1.275 or later):
/plugin install gameforge --marketplace AlterLab-IEU/AlterLab_GameForge
Two-step install, shell install, or local development
/plugin marketplace add AlterLab-IEU/AlterLab_GameForge
/plugin install gameforge@alterlab-gameforge
claude plugin marketplace add AlterLab-IEU/AlterLab_GameForge
claude plugin install gameforge@alterlab-gameforge
git clone https://github.com/AlterLab-IEU/AlterLab_GameForge.git
claude --plugin-dir ./AlterLab_GameForge
2. Ask for directions. In any folder:
/gameforge:game-help
3. Set up a game project. In your game's repository:
/gameforge:game-start
This writes .gameforge/project.json, copies the right engine starter into CLAUDE.md, sets up
Git LFS, and turns on GameForge's session briefings. From then on, plain language works:
"design the parry system", "why is my Godot export black on iOS", "plan the next sprint".
Tip
Commit starters/claude-config/settings.json as .claude/settings.json in your game repo, and
teammates who open it in Claude Code are prompted to install GameForge.
🧭 Where Do I Start?
| Your situation | Run | What you get |
|---|
| "Just an itch of an idea" | /gameforge:game-brainstorm | Original concepts, scored, with a core loop each |
| "I want something playable tonight" | /gameforge:game-vibe-code | Spec, scaffold, verified build loop, git checkpoints |
| "Starting a real project" | /gameforge:game-start | Project config, engine starter, LFS, pillars, milestones |
| "Game jam this weekend" | /gameforge:game-jam-mode | Theme analysis, scope lock, hour-by-hour plan |
| "I have code but no docs" | /gameforge:game-reverse-document | Design and architecture docs recovered from code |
| "Review what the agent just wrote" | /gameforge:game-code-review | Severity-ranked findings, outdated APIs flagged |
| "Planning the next sprint" | /gameforge:game-sprint-plan | Tasks with review time budgeted, risks, velocity |
| "I need art and audio fast" | /gameforge:game-ai-assets | Consistent assets, licence checks, provenance log |
| "Adding online play" | /gameforge:game-multiplayer | Topology, sync model and anti-cheat for your engine |
| "Shipping a browser game" | /gameforge:game-web-publish | itch.io and portal builds, size budgets, disclosures |
| "Preparing a Steam launch" | /gameforge:game-launch | Store page, builds, compliance checklist, launch week |
| "Not sure" | /gameforge:game-help | One recommendation based on your project's state |
Walkthroughs: docs/workflow-examples.md · Lifecycle map:
docs/workflow-guide.md
📚 Skill Catalog
Invoke any skill as /gameforge:<name>, or just describe what you need.
🎬 Studio Agents (11)
Roles you consult. Each also runs as a subagent (gameforge:<name>) with project memory.
| Skill | Role | Decides |
|---|
game-creative-director | Creative Director | Vision, pillars, tone, AI-use stance, creative conflicts |
game-technical-director | Technical Director | Engine, architecture, performance budgets, agent/MCP security |
game-producer | Producer | Scope, schedule, milestones, risk, cross-domain trade-offs |
game-designer | Game Designer | Mechanics, systems, progression, tuning |
game-economy-designer | Economy Designer | Currencies, sinks and faucets, pricing, monetization ethics |
game-narrative-director | Narrative Director | Story, characters, dialogue, lore |
game-art-director | Art Director | Visual style, art bible, asset pipeline, AI-asset policy |
game-audio-director | Audio Director | Music, SFX, adaptive audio, mix, voice rights |
game-qa-lead | QA Lead | Test strategy, automation, bugs, release gates |
game-ux-designer | UX Designer | Onboarding, HUD, menus, usability |
game-accessibility-specialist | Accessibility Specialist | Inclusive design, accommodations, EAA compliance |
🔧 Workflows (25)
Guided processes with a defined output.
| Phase | Skills |
|---|
| Orientation | game-help |
| Ideation | game-brainstorm, game-market-research |
| Pre-production | game-start, game-gdd-author, game-design-review, game-scope-check |
| Building | game-prototype, game-vibe-code, game-jam-mode, game-ai-assets, game-multiplayer |
| Production | game-sprint-plan, game-team-orchestrator, game-code-review, game-reverse-document, game-ci-pipeline, game-localization-manager, game-analytics-setup |
| Tuning and testing | game-balance-check, game-playtest |
| Release | game-launch, game-web-publish |
| Reflection | game-retrospective, game-postmortem |
🎯 Engine Specialists (5)
| Skill | Engine | Covers |
|---|
game-godot-specialist | Godot 4.7 / 4.8 | GDScript and C#, scenes and signals, resources, exports incl. web, headless testing |
game-unity-specialist | Unity 6.3 LTS / 6.6 | C#, URP/HDRP, Addressables, Input System, DOTS, Unity AI and MCP |
game-unreal-specialist | Unreal Engine 5.8 | C++ and Blueprints, GAS, Enhanced Input, Nanite/Lumen budgets, editor scripting |
game-threejs-specialist | Three.js r187 / React Three Fiber | WebGL and WebGPU/TSL, Rapier, glTF pipeline, mobile-web performance |
game-web2d-specialist | Phaser 4, PixiJS 8, Kaplay, Excalibur | Scenes, physics, tilemaps, atlases, portal-ready builds |
⚡ Building Games with AI Agents
Most new indie and jam games now involve a coding agent somewhere. GameForge treats that as a craft
with rules, not a slot machine. The rules come from what worked in 2025-2026 jams and from
published agent guidance, and they are written up in docs/vibe-coding.md.