๐ฎ 34 production-grade Claude Code skills for indie game development โ studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.
$ npx -y skills add AlterLab-IEU/AlterLab_GameForge --agent claude-code
What's inside
๐ข Featured in awesome-claude-skills (5.7k โญ)
Built by AlterLab Creative Technologies Laboratory
Not tied to any specific engine โ these skills work for Godot, Unity, Unreal, and more.
A comprehensive suite of 34 production-grade Claude AI skills for indie game developers โ organized into 3 categories covering the full game development lifecycle from concept to launch.
Each skill transforms Claude into a domain-specific game dev expert with real design frameworks, structured output templates, and production-grade workflows.
[!TIP] How it works: Each skill is a structured
.mdprompt file. Drop it into a Claude Project or Claude Code, and Claude instantly becomes your game dev expert โ with real industry frameworks, professional output templates, and deep domain knowledge.
| Feature | Description | |
|---|---|---|
| ๐ฎ | Studio Agents | 11 autonomous agents form a virtual game studio โ Creative Director, Producer, Designer, QA Lead, and more |
| ๐ | Workflow Skills | 20 structured dev processes โ from brainstorming to launch, sprints to post-mortems |
| ๐ฏ | Engine Specialists | Deep expertise for Godot 4, Unity 6, and Unreal Engine 5 with platform-specific patterns |
| ๐ฆ | Genre Packs | Roguelike and Narrative genre packs with design patterns, balance frameworks, and reference games |
| โ | CI Validated | 486 automated checks via validate.sh + GitHub Actions pipeline |
| ๐ | MCP Integrations | 34 verified MCP servers โ engine MCPs, asset pipelines, project management tools |
| Category | Skills | Focus Areas | |
|---|---|---|---|
| ๐ฌ | Studio Agents | 11 | Creative Director, Technical Director, Producer, Game Designer, Narrative Director, Art Director, Audio Director, QA Lead, UX Designer, Economy Designer, Accessibility Specialist |
| ๐ง | Workflow Skills | 20 | Game Start, Brainstorm, Design Review, Code Review, Sprint Plan, Prototype, Playtest, Balance Check, Launch, Team Orchestrator, and 10 more |
| ๐ฏ | Engine Specialists | 3 | Godot 4 (GDScript/C#), Unity 6 (C#/ECS), Unreal Engine 5 (C++/Blueprint) |
# 1. Install GameForge into Claude Code
claude install github:AlterLab-IEU/AlterLab_GameForge
# 2. Start your first game project
claude> /game-start
# 3. You now have a GDD skeleton, tech stack recommendation, and milestone plan.
1. Go to claude.ai โ Projects โ Create Project
2. Upload SKILL.md files from your category folder into the project's Knowledge section
3. Start chatting โ Claude now has your skills loaded
Browse the
skills/folder and download only the ones you need. Every skill is a standalone.mdfile.
| Change | Details | |
|---|---|---|
| ๐ง | 3 new workflow skills | Game Jam Mode (48-72h compressed workflows), CI Pipeline (engine-specific CI/CD with Steam/itch.io deployment), GDD Author (guided section-by-section authoring) |
| ๐ฏ | Engine deepening | Networking, animation, VFX, AI, and material system sections added to all 3 engine specialists |
| ๐ฆ | 2 genre packs | Roguelike (888 lines) and Narrative (943 lines) โ design patterns, balance frameworks, and ideation prompts grounded in shipped games |
| โ | CI validation | 486 automated checks via validate.sh + GitHub Actions pipeline |
| ๐ | Quality rubric | 5-dimension scoring system (Trigger/Depth/Consistency/Usefulness/Voice) with 8+ minimum bar |
| ๐ | AI-native gamedev guide | Honest assessment of AI tools for game development โ what ships today vs what's hype |
Not sure which skill to use? Pick your situation:
| Your situation | Run this | What happens |
|---|---|---|
| "I have nothing โ just a vague idea" | /game-start | Bootstraps a GDD skeleton, picks your tech stack, builds a milestone plan |
| "I have a concept and want to explore it" | /game-brainstorm | Structured ideation with diverge/converge phases, concept scoring, market validation |
| "I have code but no docs" | /game-reverse-document | Generates design documentation from your existing codebase |
| "I need to plan my next sprint" | /game-sprint-plan | Task breakdown, dependency mapping, risk flags, velocity estimation |
| "I'm preparing to launch" | /game-launch | Store page prep, release checklist, patch cadence, community management plan |
| "I need my code reviewed" | /game-code-review | Architecture review, performance audit, engine best practices |
| "I want to check my game's balance" | /game-balance-check | Statistical validation โ Monte Carlo, distribution analysis, EV calculations |
For full workflow walkthroughs, see docs/workflow-examples.md.
| # | Skill | What It Does |
|---|---|---|
| 1 | Creative Director | Defines and guards creative vision, design pillars, and tonal identity |
| 2 | Technical Director | Architects engine setup, performance budgets, and tool pipelines |
| 3 | Producer | Manages scope, schedule, milestones, risk, and cross-team coordination |
| 4 | Game Designer | Designs core mechanics, progression systems, economy, and balance tuning |
| 5 | Narrative Director | Crafts story architecture, dialogue systems, lore bibles, and branching narratives |
| 6 | Art Director | Establishes visual style, asset pipelines, UI art direction, and style guides |
| 7 | Audio Director | Designs music direction, SFX libraries, adaptive audio, and mixing strategies |
| 8 | QA Lead | Builds test plans, bug taxonomies, regression suites, and quality gates |
| 9 | UX Designer | Designs onboarding flows, accessibility, HUD, and usability testing |
| 10 | Economy Designer | Designs virtual economies โ currency flows, sink/source modeling, monetization ethics |
| 11 | Accessibility Specialist | Drives inclusive design โ motor, visual, auditory, cognitive accommodations, EAA compliance |
| # | Skill | What It Does |
|---|---|---|
| 1 | Game Start | Bootstraps a new project โ GDD skeleton, tech stack, milestone plan |
| 2 | Brainstorm | Structured ideation with diverge/converge, concept scoring, market validation |
| 3 | Design Review | Reviews a GDD for completeness, consistency, and feasibility |
| 4 | Code Review | Reviews game code for architecture, performance, and engine best practices |
| 5 | Sprint Plan | Plans a dev sprint with tasks, dependencies, and risk flags |
| 6 | Prototype | Guides rapid prototyping โ scope the core loop, build minimal playable, evaluate |
| 7 | Playtest | Structures playtest sessions โ goals, metrics, observer guides, feedback synthesis |
| 8 | Balance Check | Analyzes game balance with Monte Carlo, distribution analysis, EV calculations |
| 9 | Launch | Prepares release and post-launch ops โ store pages, patch cadence, community |
| 10 | Team Orchestrator | Coordinates multiple agents with spawn recipes for complex tasks |
FAQ
alterlab-gameforge is a Claude Code plugin with 34 hand-picked skills for development work, indexed on Flowy. Install it with the command on its page. It includes game-accessibility-specialist, game-art-director, game-audio-director. Its skills do not fire on their own yet. Request auto-invocation to have Flowy route them as you prompt. Free and open source.
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