๐ฎ 34 production-grade Claude Code skills for indie game development โ studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.
FAQ
alterlab-gameforge is a Claude Code plugin with 34 hand-picked skills for development work, indexed on Flowy. Install it with the command on its page. It includes game-accessibility-specialist, game-art-director, game-audio-director. Its skills do not fire on their own yet. Request auto-invocation to have Flowy route them as you prompt. Free and open source.
$ npx -y skills add AlterLab-IEU/AlterLab_GameForge --agent claude-code
๐ข Featured in awesome-claude-skills (5.7k โญ)
Built by AlterLab Creative Technologies Laboratory
Not tied to any specific engine โ these skills work for Godot, Unity, Unreal, and more.
A comprehensive suite of 34 production-grade Claude AI skills for indie game developers โ organized into 3 categories covering the full game development lifecycle from concept to launch.
Each skill transforms Claude into a domain-specific game dev expert with real design frameworks, structured output templates, and production-grade workflows.
[!TIP] How it works: Each skill is a structured
.mdprompt file. Drop it into a Claude Project or Claude Code, and Claude instantly becomes your game dev expert โ with real industry frameworks, professional output templates, and deep domain knowledge.
| Feature | Description | |
|---|---|---|
| ๐ฎ | Studio Agents | 11 autonomous agents form a virtual game studio โ Creative Director, Producer, Designer, QA Lead, and more |
| ๐ | Workflow Skills | 20 structured dev processes โ from brainstorming to launch, sprints to post-mortems |
| ๐ฏ | Engine Specialists | Deep expertise for Godot 4, Unity 6, and Unreal Engine 5 with platform-specific patterns |
| ๐ฆ | Genre Packs | Roguelike and Narrative genre packs with design patterns, balance frameworks, and reference games |
| โ | CI Validated | 486 automated checks via validate.sh + GitHub Actions pipeline |
| ๐ | MCP Integrations | 34 verified MCP servers โ engine MCPs, asset pipelines, project management tools |
| Category | Skills | Focus Areas | |
|---|---|---|---|
| ๐ฌ | Studio Agents | 11 | Creative Director, Technical Director, Producer, Game Designer, Narrative Director, Art Director, Audio Director, QA Lead, UX Designer, Economy Designer, Accessibility Specialist |
| ๐ง | Workflow Skills | 20 | Game Start, Brainstorm, Design Review, Code Review, Sprint Plan, Prototype, Playtest, Balance Check, Launch, Team Orchestrator, and 10 more |
| ๐ฏ | Engine Specialists | 3 | Godot 4 (GDScript/C#), Unity 6 (C#/ECS), Unreal Engine 5 (C++/Blueprint) |
# 1. Install GameForge into Claude Code
claude install github:AlterLab-IEU/AlterLab_GameForge
# 2. Start your first game project
claude> /game-start
# 3. You now have a GDD skeleton, tech stack recommendation, and milestone plan.
1. Go to claude.ai โ Projects โ Create Project
2. Upload SKILL.md files from your category folder into the project's Knowledge section
3. Start chatting โ Claude now has your skills loaded
Browse the
skills/folder and download only the ones you need. Every skill is a standalone.mdfile.
| Change | Details | |
|---|---|---|
| ๐ง | 3 new workflow skills | Game Jam Mode (48-72h compressed workflows), CI Pipeline (engine-specific CI/CD with Steam/itch.io deployment), GDD Author (guided section-by-section authoring) |
| ๐ฏ | Engine deepening | Networking, animation, VFX, AI, and material system sections added to all 3 engine specialists |
| ๐ฆ | 2 genre packs | Roguelike (888 lines) and Narrative (943 lines) โ design patterns, balance frameworks, and ideation prompts grounded in shipped games |
| โ | CI validation | 486 automated checks via validate.sh + GitHub Actions pipeline |
| ๐ | Quality rubric | 5-dimension scoring system (Trigger/Depth/Consistency/Usefulness/Voice) with 8+ minimum bar |
| ๐ | AI-native gamedev guide | Honest assessment of AI tools for game development โ what ships today vs what's hype |
Not sure which skill to use? Pick your situation:
| Your situation | Run this | What happens |
|---|---|---|
| "I have nothing โ just a vague idea" | /game-start | Bootstraps a GDD skeleton, picks your tech stack, builds a milestone plan |
| "I have a concept and want to explore it" | /game-brainstorm | Structured ideation with diverge/converge phases, concept scoring, market validation |
| "I have code but no docs" | /game-reverse-document | Generates design documentation from your existing codebase |
| "I need to plan my next sprint" | /game-sprint-plan | Task breakdown, dependency mapping, risk flags, velocity estimation |
| "I'm preparing to launch" | /game-launch | Store page prep, release checklist, patch cadence, community management plan |
| "I need my code reviewed" | /game-code-review | Architecture review, performance audit, engine best practices |
| "I want to check my game's balance" | /game-balance-check | Statistical validation โ Monte Carlo, distribution analysis, EV calculations |
For full workflow walkthroughs, see docs/workflow-examples.md.
| # | Skill | What It Does |
|---|---|---|
| 1 | Creative Director | Defines and guards creative vision, design pillars, and tonal identity |
| 2 | Technical Director | Architects engine setup, performance budgets, and tool pipelines |
| 3 | Producer | Manages scope, schedule, milestones, risk, and cross-team coordination |
| 4 | Game Designer | Designs core mechanics, progression systems, economy, and balance tuning |
| 5 | Narrative Director | Crafts story architecture, dialogue systems, lore bibles, and branching narratives |
| 6 | Art Director | Establishes visual style, asset pipelines, UI art direction, and style guides |
| 7 | Audio Director | Designs music direction, SFX libraries, adaptive audio, and mixing strategies |
| 8 | QA Lead | Builds test plans, bug taxonomies, regression suites, and quality gates |
| 9 | UX Designer | Designs onboarding flows, accessibility, HUD, and usability testing |
| 10 | Economy Designer | Designs virtual economies โ currency flows, sink/source modeling, monetization ethics |
| 11 | Accessibility Specialist | Drives inclusive design โ motor, visual, auditory, cognitive accommodations, EAA compliance |
| # | Skill | What It Does |
|---|---|---|
| 1 | Game Start | Bootstraps a new project โ GDD skeleton, tech stack, milestone plan |
| 2 | Brainstorm | Structured ideation with diverge/converge, concept scoring, market validation |
| 3 | Design Review | Reviews a GDD for completeness, consistency, and feasibility |
| 4 | Code Review | Reviews game code for architecture, performance, and engine best practices |
| 5 | Sprint Plan | Plans a dev sprint with tasks, dependencies, and risk flags |
| 6 | Prototype | Guides rapid prototyping โ scope the core loop, build minimal playable, evaluate |
| 7 | Playtest | Structures playtest sessions โ goals, metrics, observer guides, feedback synthesis |
| 8 | Balance Check | Analyzes game balance with Monte Carlo, distribution analysis, EV calculations |
| 9 | Launch | Prepares release and post-launch ops โ store pages, patch cadence, community |
| 10 | Team Orchestrator | Coordinates multiple agents with spawn recipes for complex tasks |
| 11 | Scope Check | Evaluates scope against timeline, team size, and budget |
| 12 | Retrospective | Runs GDC-format post-mortems with kill list review |
| 13 | Reverse Document |
| # | Skill | What It Does |
|---|---|---|
| 1 | Godot Specialist | GDScript/C# patterns, scene tree architecture, signal design, Godot 4 best practices |
| 2 | Unity Specialist | C# patterns, ECS vs. MonoBehaviour, asset bundles, Unity-specific optimization |
| 3 | Unreal Specialist | C++/Blueprint patterns, Gameplay Ability System, Niagara, Unreal pipelines |
Each .md skill file follows a consistent structure:
| name | description |
|---------------|-------------------------------------|
| skill-name | When to activate this skill... |
# Skill Title
You are **RoleName**, a [role description]...
## Your Identity & Memory
## Your Core Mission
## Frameworks & Methods
## Output Templates
## Quality Standards
[!NOTE] Pro tip: Combine multiple skills in one Claude Project for a multi-expert team. For example, load Game Designer + Balance Check + Economy Designer for a complete game balance workflow.
Skills activate automatically based on user intent:
| You say... | Skill activated |
|---|---|
| "Help me start a new roguelike project" | game-start |
| "Design the core combat loop for my action RPG" | game-designer |
| "Write a branching dialogue system for my visual novel" | game-narrative-director |
| "Review my GDD for scope issues" | game-design-review + game-scope-check |
| "Set up my Godot 4 project with proper scene architecture" | game-godot-specialist |
| "Plan my next two-week sprint" | game-sprint-plan |
| "Prepare my Steam store page for launch" | game-launch |
| "Run a structured playtest for my prototype" | game-playtest |
| "Audit my game's economy balance" | game-balance-check + game-economy-designer |
| "Generate design docs from my existing codebase" | game-reverse-document |
| "Set up analytics and KPIs for my game" | game-analytics-setup |
| "Localize my game for the Japanese market" | game-localization-manager |
| "Analyze the competitive landscape for cozy farm sims" | game-market-research |
| "Run a post-mortem on this milestone" | game-postmortem |
| "I'm doing a 48-hour game jam this weekend" | game-jam-mode |
For complete end-to-end walkthroughs, see docs/workflow-examples.md. For common questions, see docs/FAQ.md.
GameForge skills work out of the box for general questions. But to get engine-aware, project-specific guidance, copy a starter config into your game project.
# Copy the base config into your game project
cp starters/claude-config/CLAUDE.md /path/to/your-game/CLAUDE.md
mkdir -p /path/to/your-game/.claude
cp starters/claude-config/settings.json /path/to/your-game/.claude/settings.json
# Add your engine's config (pick one)
cat starters/godot/CLAUDE.md >> /path/to/your-game/CLAUDE.md # Godot
cat starters/unity/CLAUDE.md >> /path/to/your-game/CLAUDE.md # Unity
cat starters/unreal/CLAUDE.md >> /path/to/your-game/CLAUDE.md # Unreal
Fill in the [BRACKETED PLACEHOLDERS] with your game's details โ project name, genre, one-liner description. Everything else works out of the box.
Full setup instructions: starters/README.md
graph TD
A["๐งญ CLAUDE.md<br/><i>Routing & Config</i>"] --> B["๐ฌ Agents<br/><b>11 skills</b>"]
A --> C["๐ง Workflows<br/><b>20 skills</b>"]
A --> D["๐ฏ Engine Specialists<br/><b>3 skills</b>"]
B --> E["๐ Shared Docs<br/><i>15 reference documents</i>"]
C --> E
D --> E
E --> F["โก Hooks<br/><b>11</b>"]
E --> G["๐ Templates<br/><b>20</b>"]
E --> H["๐ Starters<br/><b>3</b>"]
E --> I["๐ฒ Genre Packs<br/><b>2</b>"]
style A fill:#6366f1,stroke:#4f46e5,color:#fff
style B fill:#3b82f6,stroke:#2563eb,color:#fff
style C fill:#0d9488,stroke:#0f766e,color:#fff
style D fill:#e11d48,stroke:#be123c,color:#fff
style E fill:#8b5cf6,stroke:#7c3aed,color:#fff
style F fill:#f59e0b,stroke:#d97706,color:#fff
style G fill:#f59e0b,stroke:#d97706,color:#fff
style H fill:#f59e0b,stroke:#d97706,color:#fff
style I fill:#f59e0b,stroke:#d97706,color:#fff
Genre packs are in-repo reference material that enrich existing skills with genre-specific design patterns, balance frameworks, and ideation prompts. They are not standalone skills โ they are consumed by game-brainstorm, game-designer, game-balance-check, and game-gdd-author when a genre is specified.
| Pack | Lines | What It Covers |
|---|---|---|
| Roguelike | 888 | Permadeath, run structure, proc-gen, meta-progression, synergy systems, Monte Carlo validation, 6+ reference games |
| Narrative | 943 | Branching architecture, choice design, dialogue systems, consequence modeling, environmental storytelling, 10+ reference games |
Want to contribute a genre pack? See the genre pack contribution guide and format spec.
AlterLab_GameForge/
โโโ ๐ skills/
โ โโโ ๐ฌ agents/ # 11 studio agent skills
โ โโโ ๐ง workflows/ # 20 workflow skills
โ โโโ ๐ฏ engine-specialists/ # 3 engine-specific skills
โโโ ๐ genre-packs/ # Genre-specific reference material
โ โโโ ๐ฒ roguelike/ # Permadeath, proc-gen, synergy systems
โ โโโ ๐ narrative/ # Branching, dialogue, consequence modeling
โโโ ๐ docs/ # 15 shared knowledge base documents
โโโ ๐ hooks/ # 11 session lifecycle hooks
โโโ ๐ templates/ # 20 starter templates for game dev artifacts
โโโ ๐ starters/ # Engine-specific project configs
โ โโโ claude-config/ # Base config (all engines)
โ โโโ godot/ # Godot 4.x conventions
โ โโโ unity/ # Unity 6.x conventions
โ โโโ unreal/ # Unreal Engine 5.x conventions
โโโ ๐ scripts/ # Validation scripts (validate.sh)
โโโ ๐ .github/workflows/ # CI validation pipeline
โโโ ๐ CLAUDE.md # Project-level Claude config & routing
โโโ ๐ marketplace.json # Plugin manifest for Claude Code
โโโ ๐ package.json # Project metadata
GameForge skills integrate with 34 verified MCP servers for game development โ engine MCPs (Godot, Unity, Unreal), asset pipelines (Figma, ElevenLabs), project management (GitHub, Notion), and more.
Seven skills have built-in MCP sections: Producer, Code Review, QA Lead, Designer, Art Director, UX Designer, and Audio Director.
Full catalog and setup guides: docs/mcp-integrations.md
We welcome contributions! See CONTRIBUTING.md for guidelines.
Quick ways to contribute:
git checkout -b improve/game-designer
# Edit skills/agents/game-designer/SKILL.md
git commit -m "improve: game-designer -- better economy balance models"
git push origin improve/game-designer
Full guide: CONTRIBUTING.md | Format reference: CLAUDE.md
This project is licensed under the MIT License.
MIT License โ Copyright (c) 2026 AlterLab Creative Technologies Laboratory
Built with โค๏ธ by AlterLab Creative Technologies Laboratory
34 skills ยท 3 categories ยท 2 genre packs ยท 1 prompt away from expert-level game development
If you find this project useful, please consider giving it a โญ โฌ Back to Top
.github/
header-banner.svg
ISSUE_TEMPLATE/
bug_report.md
feature_request.md
skill_request.md
PULL_REQUEST_TEMPLATE.md
SUBMISSIONS.md
workflows/
validate-skills.yml
.gitignore
CLAUDE.md
CODE_OF_CONDUCT.md
CONTRIBUTING.md
docs/
agent-hierarchy.md
ai-native-gamedev.md
coding-standards.md
collaboration-protocol.md
coordination-rules.md
directory-conventions.md
engine-comparison.md
FAQ.md
game-design-theory.md
genre-pack-spec.md
mcp-integrations.md
monetization-ethics.md
skill-quality-rubric.md
workflow-examples.md
workflow-guide.md
genre-packs/
narrative/
balance-template.md
brainstorm-variant.md
PATTERNS.md
README.md
roguelike/
balance-template.md
brainstorm-variant.md
PATTERNS.md
README.md
hooks/
config-change.sh
detect-gaps.sh
instructions-validate.sh
log-agent.sh
post-compact.sh
pre-compact.sh
session-start.sh
session-stop.sh
stop-failure.sh
subagent-track.sh
validate-commit.sh
LICENSE
marketplace.json
package.json
README.md
ROADMAP.md
scripts/
validate.sh
SECURITY.md
skills/
agents/
game-accessibility-specialist/
SKILL.md
game-art-director/
SKILL.md
game-audio-director/
SKILL.md
game-creative-director/
SKILL.md
game-designer/
SKILL.md
game-economy-designer/
SKILL.md
game-narrative-director/
SKILL.md
game-producer/
SKILL.md
game-qa-lead/
SKILL.md
game-technical-director/
SKILL.md
game-ux-designer/
SKILL.md
engine-specialists/
game-godot-specialist/
SKILL.md
game-unity-specialist/
SKILL.md
game-unreal-specialist/
SKILL.md
workflows/
game-analytics-setup/
SKILL.md
game-balance-check/
SKILL.md
game-brainstorm/
SKILL.md
game-ci-pipeline/
SKILL.md
game-code-review/
SKILL.md
game-design-review/
SKILL.md
game-gdd-author/
SKILL.md
game-jam-mode/
SKILL.md
game-launch/
SKILL.md
game-localization-manager/
SKILL.md
game-market-research/
SKILL.md
game-playtest/
SKILL.md
game-postmortem/
SKILL.md
game-prototype/
SKILL.md
game-retrospective/
SKILL.md
game-reverse-document/
SKILL.md
game-scope-check/
SKILL.md
game-sprint-plan/
SKILL.md
game-start/
SKILL.md
game-team-orchestrator/
SKILL.md
starters/
claude-config/
CLAUDE.md
settings.json
godot/
.gitignore
CLAUDE.md
README.md
unity/
.gitignore
CLAUDE.md
unreal/
.gitignore
CLAUDE.md
templates/
accessibility-audit.md
ai-content-policy.md
architecture-decision-record.md
art-bible.md
character-sheet.md
ci-pipeline-config.md
competitive-analysis.md
economy-model.md
game-concept.md
game-design-document.md
game-pillars.md
jam-concept.md
jam-submission.md
level-design-document.md
playtester-survey.md
post-mortem.md
release-checklist.md
sound-bible.md
sprint-plan.md
systems-index.mdยฉ 2026 Flowy ยท Free and open source
Built for Claude Code ยท Not affiliated with Anthropic
| Generates design docs from existing game code |
| 14 | Localization Manager | Manages translation pipelines, string extraction, cultural adaptation |
| 15 | Analytics Setup | Integrates telemetry, defines KPIs, builds dashboards, privacy-first |
| 16 | Post-Mortem | Structured post-mortem pulling git history, milestone data, lessons learned |
| 17 | Market Research | Competitive landscape, market sizing, audience profiling, positioning strategy |
| 18 | Game Jam Mode | Compressed 48-72 hour workflows โ theme interpretation, scope ruthlessness, 6-phase jam pipeline |
| 19 | CI Pipeline | CI/CD for game builds โ engine-specific pipelines, Steam/itch.io deployment, GitHub Actions templates |
| 20 | GDD Author | Guided section-by-section GDD authoring โ pillar validation, scope tiers, MDA integration |
| "Set up CI/CD for my Godot project" |
game-ci-pipeline |
| "Help me write my GDD section by section" | game-gdd-author |