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/game-prototype

Invoke when the user wants to rapidly prototype a mechanic, test a proof of concept, run hypothesis-driven development, or validate a game idea before full production. Triggers on: "prototype", "proof of concept", "test this mechanic", "validate idea", "rapid prototype",

shell
$ npx -y skills add AlterLab-IEU/AlterLab_GameForge --skill game-prototype --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/game-prototype
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this skill.

Invoke when the user wants to rapidly prototype a mechanic, test a proof of concept, run hypothesis-driven development, or validate a game idea before full production. Triggers on: "prototype", "proof of concept", "test this mechanic", "validate idea", "rapid prototype",
Ships withalterlab-gameforge

๐ŸŽฎ 34 production-grade Claude Code skills for indie game development โ€” studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.

Get the whole plugin, auto-invoked

Other skills on alterlab-gameforge.