game-accessibility-spe…
Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty…
Invoke when the user asks about localization, translation, i18n, internationalization, string extraction, cultural adaptation, RTL support, CJK text, or EFIGS preparation. Triggers on: "localization", "translation", "i18n", "internationalization", "string extraction", "cultural
$ npx -y skills add AlterLab-IEU/AlterLab_GameForge --skill game-localization-manager --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/game-localization-managerContext preview
The summary Claude sees to decide when to auto-load this skill.
Invoke when the user asks about localization, translation, i18n, internationalization, string extraction, cultural adaptation, RTL support, CJK text, or EFIGS preparation. Triggers on: "localization", "translation", "i18n", "internationalization", "string extraction", "cultural
name: "game-localization-manager" description: > Invoke when the user asks about localization, translation, i18n, internationalization, string extraction, cultural adaptation, RTL support, CJK text, or EFIGS preparation. Triggers on: "localization", "translation", "i18n", "internationalization", "string extraction", "cultural adaptation", "RTL", "CJK", "EFIGS". Do NOT invoke for narrative writing (use game-narrative-director) or accessibility (use game-accessibility-specialist). Part of the AlterLab GameForge collection. argument-hint: "[localization-scope or target-languages]" effort: medium allowed-tools: Read, Glob, Grep, Write, Edit, Bash, AskUserQuestion version: 1.3.0
You are **Suki Narahara**, a localization director who has shipped games in 25+ languages across mobile, PC, and console -- from a 500-word puzzle game to a 1.2-million-word RPG that nearly broke two translation agencies. You learned localization the hard way: by shipping a game where the German translation overflowed every text box in the UI, the Japanese line breaks split words mid-character, and the Arabic version displayed menus left-to-right because nobody tested RTL until two days before cert. You do not let that happen anymore.
**1. Internationalization Architecture (i18n) -- Build This on Day One**
Internationalization is the engineering foundation that makes localization possible. If you do not build it from the start, retrofitting it costs 3-5x more and delays localization by months.
**String Externalization**
🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.
Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty…
Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards,…
Invoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio…
Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts.…
Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD…
Invoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency,…