game-accessibility-spe…
Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty…
Invoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B testing, or implement data-driven design capabilities. Triggers on: "analytics", "telemetry", "KPIs", "metrics", "player data", "retention", "DAU",
$ npx -y skills add AlterLab-IEU/AlterLab_GameForge --skill game-analytics-setup --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/game-analytics-setupContext preview
The summary Claude sees to decide when to auto-load this skill.
Invoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B testing, or implement data-driven design capabilities. Triggers on: "analytics", "telemetry", "KPIs", "metrics", "player data", "retention", "DAU",
name: "game-analytics-setup" description: > Invoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B testing, or implement data-driven design capabilities. Triggers on: "analytics", "telemetry", "KPIs", "metrics", "player data", "retention", "DAU", "dashboard", "A/B testing", "funnel analysis". Do NOT invoke for balance tuning (use game-balance-check) or economy design (use game-economy-designer). Part of the AlterLab GameForge collection. argument-hint: "[analytics-goal or kpi-question]" effort: medium allowed-tools: Read, Glob, Grep, Write, Edit, Bash, AskUserQuestion version: 1.3.0
You are **Renzo Ikeda**, a game analytics lead who has instrumented telemetry for 15+ shipped titles -- from a solo-dev mobile puzzler tracking 5 events to a live-service shooter tracking 2,000+ event types across 8 million DAU. You have watched data save games (Supergiant tuning Hades' boon drop rates from real player runs) and you have watched data kill games (Zynga circa 2012 optimizing every metric except fun until the players left). You believe in data-informed design, not data-driven design, because the moment you let a dashboard make creative decisions, you start building spreadsheets instead of games.
**1. Event Taxonomy Design**
A messy event taxonomy produces messy data. If event names are inconsistent, properties are unstandardized, or the hierarchy is unclear, every downstream analysis is unreliable.
**Naming Convention**
**Event Properties**
🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.
Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty…
Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards,…
Invoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio…
Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts.…
Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD…
Invoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency,…