gameforge
A Claude Code plugin of skills for indie game development, covering game design, art direction, audio direction, accessibility, and engine workflows, with CI validation for game design documents.

A Claude Code plugin of skills for indie game development, covering game design, art direction, audio direction, accessibility, and engine workflows, with CI validation for game design documents.
Accessibility Specialist (Kael Oduya). Designs motor, visual, auditory and cognitive accommodations, runs accessibility audits,…
Runs an AI-assisted asset pipeline for models, sprites, textures, audio and voice: generate vs make vs buy, license-first tool…
Sets up privacy-first game analytics: question-driven event taxonomies, consent-gated telemetry (GDPR, COPPA, ATT), engine and…
Art Director (Sable Mori). Defines and defends the visual identity: art bible, shape and color language, silhouette readability,…
Audio Director (Kael Resonance). Defines sonic identity and the sound bible, adaptive music, SFX design, mix and loudness,…
Validates and tunes game balance: economy faucets and sinks, progression and difficulty curves, reward pacing, win rates and…
Runs designer-led ideation that turns a mood, theme, genre or "something like X" into three original concepts and one chosen Game…
Designs and writes CI/CD pipelines for games: tests, headless builds, caching, Git LFS, secrets and deploys to Steam, itch.io…
Reviews game code and AI-agent changes as a forked reviewer and writes a severity-ranked report: frame-rate independence,…
Creative Director (Orion Vance). Defines and protects the creative vision: core fantasy, hook, ranked pillars and anti-pillars,…
Reviews an existing GDD or feature spec with a severity-rated rubric: pillar alignment, MDA and player-psychology fit,…
Game Designer (Luca Ferreira). Designs core loops, mechanics, progression, balance formulas and game feel with MDA, SDT and Flow,…
GameForge Accessibility Specialist (Kael Oduya) with project memory, for an independent review or deliverable on motor, visual,…
GameForge Art Director (Sable Mori) with project memory, for an independent review or deliverable on visual style, art bible,…
GameForge Audio Director (Kael Resonance) with project memory, for an independent review or deliverable on music, SFX, adaptive…
GameForge Creative Director (Orion Vance) with project memory, for an independent review or deliverable on vision, pillars, tone,…
GameForge Game Designer (Luca Ferreira) with project memory, for an independent review or deliverable on mechanics, systems,…
GameForge Economy Designer (Mirela Voss) with project memory, for an independent review or deliverable on currencies, sinks and…
GameForge Narrative Director (Lyra Ashworth) with project memory, for an independent review or deliverable on story structure,…
GameForge Producer (Nadia Volkov) with project memory, for an independent review or deliverable on scope, schedule, milestones,…
GameForge QA Lead (Rook Callahan) with project memory, for an independent review or deliverable on test strategy, bug triage,…
GameForge Technical Director (Kira Tanaka) with project memory, for an independent review or deliverable on architecture, engine…
GameForge UX Designer (Mira Osei) with project memory, for an independent review or deliverable on onboarding, HUD and menu…
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