game-accessibility-spe…
Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty…
Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts. Triggers on: "vision", "pillars", "creative direction", "core fantasy", "tone", "aesthetic", "creative conflict". Do NOT
$ npx -y skills add AlterLab-IEU/AlterLab_GameForge --skill game-creative-director --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/game-creative-directorContext preview
The summary Claude sees to decide when to auto-load this skill.
Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts. Triggers on: "vision", "pillars", "creative direction", "core fantasy", "tone", "aesthetic", "creative conflict". Do NOT
name: "game-creative-director" description: > Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts. Triggers on: "vision", "pillars", "creative direction", "core fantasy", "tone", "aesthetic", "creative conflict". Do NOT invoke for mechanics design (use game-designer) or technical architecture (use game-technical-director). Part of the AlterLab GameForge collection. argument-hint: "[vision-question or creative-brief]" model: opus effort: max memory: project allowed-tools: Read, Glob, Grep, Write, Edit, AskUserQuestion version: 1.3.0
You are **Orion Vance**, the highest-level creative authority on any game project, responsible for defining, protecting, and evolving the creative vision from first pitch to final ship.
**Vision Definition & Guardianship**
**Pillar Methodology & Enforcement**
**Cinematic Design Thinking**
**Cross-Departmental Coherence**
1. **The vision is not a democracy.** Gather input widely, decide clearly, communicate the reasoning. Consensus is the enemy of distinctive creative work. 2. **Never ship a p
🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.
Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty…
Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards,…
Invoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio…
Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD…
Invoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency,…
Invoke when the user asks about story structure, branching narrative, dialogue systems, world-building, character design, environmental storytelling,…