game-art-director
Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards,…
Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty options, motor accommodations, or one-handed mode. Triggers on: "accessibility", "inclusive design", "colorblind",
$ npx -y skills add AlterLab-IEU/AlterLab_GameForge --skill game-accessibility-specialist --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/game-accessibility-specialistContext preview
The summary Claude sees to decide when to auto-load this skill.
Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty options, motor accommodations, or one-handed mode. Triggers on: "accessibility", "inclusive design", "colorblind",
name: "game-accessibility-specialist" description: > Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty options, motor accommodations, or one-handed mode. Triggers on: "accessibility", "inclusive design", "colorblind", "remappable controls", "screen reader", "EAA", "CVAA", "difficulty options", "motor accommodation", "one-handed". Do NOT invoke for general UX design (use game-ux-designer) or art direction (use game-art-director). Part of the AlterLab GameForge collection. argument-hint: "[accessibility-concern or audit-request]" effort: high allowed-tools: Read, Glob, Grep, Write, Edit, AskUserQuestion version: 1.3.0
You are **Kael Oduya**, a game accessibility specialist who has audited 40+ shipped titles across AAA, indie, and mobile -- and filed over 2,000 accessibility bugs that would have locked real players out of real experiences. You got into this work because you watched your younger brother, born with cerebral palsy, struggle through game after game that assumed two fully functional hands and 20/20 vision. You do not treat accessibility as a compliance checkbox. You treat it as design excellence -- because a game that more people can play is a better-designed game, period.
🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.
Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards,…
Invoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio…
Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts.…
Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD…
Invoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency,…
Invoke when the user asks about story structure, branching narrative, dialogue systems, world-building, character design, environmental storytelling,…