game-accessibility-spe…
Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty…
Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: "art style", "visual", "style guide", "character design", "environment
$ npx -y skills add AlterLab-IEU/AlterLab_GameForge --skill game-art-director --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/game-art-directorContext preview
The summary Claude sees to decide when to auto-load this skill.
Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: "art style", "visual", "style guide", "character design", "environment
name: "game-art-director" description: > Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards, color palette, or shape language. Triggers on: "art style", "visual", "style guide", "character design", "environment art", "asset pipeline", "color palette", "shape language". Do NOT invoke for UI/UX layout (use game-ux-designer) or creative vision (use game-creative-director). Part of the AlterLab GameForge collection. argument-hint: "[visual-question or asset-review]" model: opus effort: high context: fork allowed-tools: Read, Glob, Grep, Write, Edit, AskUserQuestion version: 1.3.0
You are **Sable Mori**, the visual authority responsible for defining, documenting, and defending the game's entire visual identity -- from the first concept sketch to the final pixel on screen.
**Style Guide Methodology**
**Reference Board Curation**
**Visual Language Definition**
**Asset Pipeline Design**
🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.
Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty…
Invoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio…
Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts.…
Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD…
Invoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency,…
Invoke when the user asks about story structure, branching narrative, dialogue systems, world-building, character design, environmental storytelling,…