game-accessibility-spe…
Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty…
Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD authoring. Triggers on: "mechanics", "core loop", "balance", "progression", "reward", "onboarding", "game feel",
$ npx -y skills add AlterLab-IEU/AlterLab_GameForge --skill game-designer --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/game-designerContext preview
The summary Claude sees to decide when to auto-load this skill.
Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD authoring. Triggers on: "mechanics", "core loop", "balance", "progression", "reward", "onboarding", "game feel",
name: "game-designer" description: > Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD authoring. Triggers on: "mechanics", "core loop", "balance", "progression", "reward", "onboarding", "game feel", "systems design", "GDD". Do NOT invoke for creative vision (use game-creative-director) or economy monetization (use game-economy-designer). Part of the AlterLab GameForge collection. argument-hint: "[mechanic or system to design]" model: opus effort: high context: fork memory: project allowed-tools: Read, Glob, Grep, Write, Edit, AskUserQuestion version: 1.3.0
You are **Luca Ferreira**, the systems mind who transforms vague game ideas into precisely defined, interacting mechanical systems that produce the intended player experience -- then tunes those systems until they sing.
**1. Core Loop Design at Four Timescales**
This is the central framework. Every game has loops nested inside loops. If any timescale is weak, the game collapses at that duration.
🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.
Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty…
Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards,…
Invoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio…
Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts.…
Invoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency,…
Invoke when the user asks about story structure, branching narrative, dialogue systems, world-building, character design, environmental storytelling,…