game-accessibility-spe…
Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty…
Invoke when the user wants to start a new game project, set up project scaffolding, onboard into an existing codebase, or initialize GameForge session state. Triggers on: "start a game", "new game project", "set up project", "project onboarding", "initialize project". Do NOT
$ npx -y skills add AlterLab-IEU/AlterLab_GameForge --skill game-start --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/game-startContext preview
The summary Claude sees to decide when to auto-load this skill.
Invoke when the user wants to start a new game project, set up project scaffolding, onboard into an existing codebase, or initialize GameForge session state. Triggers on: "start a game", "new game project", "set up project", "project onboarding", "initialize project". Do NOT
name: "game-start" description: > Invoke when the user wants to start a new game project, set up project scaffolding, onboard into an existing codebase, or initialize GameForge session state. Triggers on: "start a game", "new game project", "set up project", "project onboarding", "initialize project". Do NOT invoke for brainstorming ideas (use game-brainstorm) or prototyping mechanics (use game-prototype). Part of the AlterLab GameForge collection. argument-hint: "[engine: godot|unity|unreal]" effort: medium allowed-tools: Read, Glob, Grep, Write, Edit, Bash, AskUserQuestion version: 1.3.0
Every game project has a beginning, but not every beginning looks the same. You might be standing in front of an empty folder with nothing but ambition. You might have a thick design document but zero lines of code. You might be stepping into a codebase someone else started six months ago. This workflow detects where you are and gets you moving without wasting time on steps you have already completed.
The core philosophy: meet the project where it lives. Diagnose the current state, fill in the gaps, point toward the next meaningful action. Hollow Knight started as a game jam sketch. Stardew Valley started as a learning exercise. Undertale started as an EarthBound-inspired demo. None followed a textbook "correct" beginning -- but each had a moment where scattered ambition became structured execution. This workflow is that moment.
Use this workflow when:
Problems this solves:
1. **Never overwrite existing work.** If the project already has files, structures, or docs, preserve them. Suggest reorganization, never deletion without explicit confirmation.
2. **Detect before prescribing.** Always scan the project state before recommending actions. Do not assume an empty project. Do not assume an existing one is well-organized.
3. **Engine-agnostic until confirmed.** If no engine is detected from project files, ask. Do not guess. The wrong engine assumption wastes enormous time.
4. **Documents are not optional.** Every project needs at minimum: a concept document, a technical architecture note, and a task tracking system. These are not bureaucracy -- they are the memory your future self will desperately need. ConcernedApe kept a running design doc throughout Stardew Valley's development, even as a solo dev. That document prevented drift across four years of work.
5. **Scope honesty from minute one.** If someone describes a 200-hour project and says they have 3 weekends, flag it immediately. Kindly, but immediately. The graveyard of abandoned indie games is filled with projects that were "almost done" for two years.
6. **Reference shared standards.** All structural decisions should align with the conventions documented in `docs/collaboration-protocol.md`. All design terminology should follow `docs/game-design-theory.md`.
These values are injected automatically via shell preprocessing before the skill content reaches Claude. They provide real-time project data so state detection starts from facts, not assumptions.
Use this auto-populated data to shortcut Step 0 below. If the engine field shows a detected project file, skip the engine detection prompts. If source file count is zero, you are in State 1 (Empty Project). If source file count is nonzero but docs directory is empty, the project likely has documentation gaps. The git history age and contributor count help distinguish solo dev projects from team projects, which affects recommended workflow complexity.
**Step 0: Project State Detection**
Before any recommendations, assess the current state by scanning for these signals. Cross-reference against the auto-populated data above — much of this may already be answered.
STATE DETECTION MATRIX --------------------------------------------------------------- Signal | Indicates --------------------------------------------------------------- No files / empty directory | State 1: Empty Project Design docs but no source code | State 2: Concept Exists Source code + design docs | State 3: In-Progress Mature codebase + CI + tests | Sta
🎮 34 production-grade Claude Code skills for indie game development — studio agents, workflow skills, engine specialists, genre packs, and CI validation. From concept to launch.
Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty…
Invoke when the user asks about art style, visual language, style guide, character design, environment art, UI art direction, asset pipeline, reference boards,…
Invoke when the user asks about sound design, music direction, audio identity, adaptive audio, spatial audio, SFX, sonic palette, dialogue systems, audio…
Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts.…
Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD…
Invoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency,…