ui-craft
A design engineering system for AI coding agents that guides UI work away from generic AI-looking interfaces, with skills for dense dashboards, editorial layouts and minimal designs. Installs as a skill or a CLI.

A design engineering system for AI coding agents that guides UI work away from generic AI-looking interfaces, with skills for dense dashboards, editorial layouts and minimal designs. Installs as a skill or a CLI.
Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch…
Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's…
Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table. Invoke when the user asks for audit on…
Amplify personality — raises layout variance and motion, strengthens typography and one signature detail, without slop. Use when…
Write or update the project's durable design brief at .ui-craft/brief.md. Invoke when the user asks for brief on their UI, or…
UX copy review across buttons, errors, empty states, and form hints — critiques by default, applies only on request. Use when…
Color strategy pass — introduces a single accent at 3-5 intentional placements, or reduces an over-colored UI back to 90%…
One-shot build pipeline for a complete surface from an outcome recipe — inputs (or defaults) → composition → theme → build order…
Design lens critique covering visual hierarchy, clarity, and anti-slop patterns — produces a findings table, no code edits unless…
Delight pass — adds one or two memorable micro-interactions (copy specificity, hover choreography, state transitions, one…
Reduction pass — cuts content, structure, visuals, and dead code that doesn't answer a user question or drive an action,…
Refactoring pass — extracts repeated Tailwind class combos and markup into components, and lifts magic values into design tokens.…
Accessibility audit of UI — keyboard navigation, focus-visible, APCA contrast, ARIA roles and labels, touch targets, and…
Adversarial design critique on a diff, file, or rendered surface. Use to review UI/design quality or audit a diff/PR for design…
Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch…
Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's…
Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table.
Amplify personality — raises layout variance and motion, strengthens typography and one signature detail, without slop. Use when…
Write or update the project's durable design brief at .ui-craft/brief.md.
UX copy review across buttons, errors, empty states, and form hints — critiques by default, applies only on request. Use when…
Color strategy pass — introduces a single accent at 3-5 intentional placements, or reduces an over-colored UI back to 90%…
One-shot build pipeline for a complete surface from an outcome recipe — inputs (or defaults) → composition → theme → build order…
Design lens critique covering visual hierarchy, clarity, and anti-slop patterns — produces a findings table, no code edits unless…
Delight pass — adds one or two memorable micro-interactions (copy specificity, hover choreography, state transitions, one…
Reduction pass — cuts content, structure, visuals, and dead code that doesn't answer a user question or drive an action,…
Refactoring pass — extracts repeated Tailwind class combos and markup into components, and lifts magic values into design tokens.…
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