adapt
CommandResponsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch…
Design lens critique covering visual hierarchy, clarity, and anti-slop patterns — produces a findings table, no code edits unless asked. Use when the user wants a design review, says "what's wrong with this UI", or needs a second opinion before a handoff or presentation.
> /plugin marketplace add educlopez/ui-craft> /plugin install ui-craft@ui-craft
description: Design lens critique covering visual hierarchy, clarity, and anti-slop patterns — produces a findings table, no code edits unless asked. Use when the user wants a design review, says "what's wrong with this UI", or needs a second opinion before a handoff or presentation. argument-hint: "[file or component path]"
Critique the UI at `$ARGUMENTS` through a design lens. Load the `ui-craft` skill.
Code-only review is insufficient. Every audit/critique starts with the surface as the user sees it. Try the following in order; use the first one available:
1. **Playwright MCP** — if `playwright` MCP server is available, use it. Capture full-page screenshots at three viewports: desktop (1280×800), tablet (768×1024), mobile (375×812). Capture dark mode if the app supports it. 2. **Browser DevTools / Chrome MCP** — second choice; same viewport set. 3. **Other browser automation** (`agent-browser`, `cursor-ide-browser`) — third choice. 4. **Ask the user** — last resort. If no automation is available, request screenshots from the user before proceeding. Be specific:
Do not begin the review until visuals are captured or provided. State this explicitly to the user when no automation succeeds — don't silently fall back to code-only review.
If the user declines to provide screenshots, run a code-only pass and clearly mark the report `[CODE-ONLY REVIEW — visual issues not assessed]` at the top so the limitation is explicit.
**Knob awareness (CRAFT_LEVEL sets the bar for what counts as "needs work"):**
**Run these lenses in order:**
1. **Anti-Slop Test** (from SKILL.md): flag every item present. Critical first (ALL CAPS, purple gradients, identical card grids, bounce easing, emoji icons, glassmorphism + neon). Then major (colored pills on trends, thick colored borders, uniform radii, gradient text, walls of text). Then minor (straight quotes, missing `tabular-nums`, generic CTAs). 2. **Craft Test** (from SKILL.md): where does the design fall short of "one accent, 3-5 placements; plain secondary text for comparisons; functional color only; every section earns its space"? 3. **Hierarchy**: can the user tell what's primary, secondary, tertiary at a glance? Or does everything shout equally? 4. **Clarity**: is the value prop legible in 5 seconds? Are CTAs specific (not "Learn more")? 5. **Signature detail**: is there one memorable element that makes this feel designed, not assembled? If not, suggest one (motif, layout break, custom marker, distinctive hover). 6. **Inspiration gap** — read `references/inspiration.md`: which observed pattern from the archetypes / signature details applies here, and how does the current state diverge from it?
**Output format** — the Review Format table:
| Before | After | Why | | --- | --- | --- |
Prioritize by impact, not by file order. End with a one-paragraph summary of the **top 3 changes** that would raise this from "AI-generated" to "designed".
Do NOT edit code. This is a critique.
**Close with a Craft Report** (`references/review.md` → Craft Report) as the final wrapper around the findings table and top-3 summary — Checked names the lenses actually run (Anti-Slop, Craft Test, Hierarchy, Clarity, Signature, Inspiration gap) and at what CRAFT_LEVEL bar, Passed carries whatever held up under those lenses, Changed stays empty (critique doesn't edit), Left alone covers anything flagged but out of scope, Verdict is the one-sentence state. Produce it even when the surface passes clean — that's the validation the user is asking for.
**Next step:** `/polish` — apply the fixes this critique named (rung 1).
Ship designer-grade UI by default. A design engineering system for AI coding agents — install it as a skill or as the ui-craft CLI, and your agent starts designing like it has taste. Ask for a dashboard, get one you'd put in production.
Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch…
Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's…
Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table.
Amplify personality — raises layout variance and motion, strengthens typography and one signature detail, without slop. Use when…
Write or update the project's durable design brief at .ui-craft/brief.md.
UX copy review across buttons, errors, empty states, and form hints — critiques by default, applies only on request. Use when…
Implement tasks incrementally — build, test, verify, commit. Add "auto" to run the whole plan in one approved pass.