adapt
CommandResponsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch…
Reduction pass — cuts content, structure, visuals, and dead code that doesn't answer a user question or drive an action, respecting CRAFT_LEVEL. Use when the UI feels cluttered, has too many CTAs, walls of text, or decorative noise, or when the user says "simplify this" / "it
> /plugin marketplace add educlopez/ui-craft> /plugin install ui-craft@ui-craft
description: Reduction pass — cuts content, structure, visuals, and dead code that doesn't answer a user question or drive an action, respecting CRAFT_LEVEL. Use when the UI feels cluttered, has too many CTAs, walls of text, or decorative noise, or when the user says "simplify this" / "it feels too busy". argument-hint: "[file or component path]"
Distill the UI at `$ARGUMENTS` to its essence. Load the `ui-craft` skill.
**The test for every section, component, prop, and word:**
> Does this answer a question the user is asking or drive an action they need to take? If not — cut it.
**Knob gating (CRAFT_LEVEL):**
**Apply ruthlessly:**
1. **Content** — walls of text → 2-3 sentences max per landing section. Vague testimonials → specific metrics or cut. "Features" lists with 12 items → pick the 4 that matter. Placeholder copy → real or removed. 2. **Structure** — identical card grids → asymmetric rows with real visuals. Three competing CTAs → one primary + one secondary. Breadcrumbs + title + subtitle + description + icon → pick the two that are load-bearing. 3. **Visuals** — decorative gradient blobs → gone. Background patterns that don't carry meaning → gone. Duplicate iconography → gone. 4. **Visual weight reduction** — if headings are shouting at weight 800 / 72px / tracking -0.04em, compress: 800 → 600, 72 → 56, -0.04 → -0.02. Don't remove hierarchy; tighten the range. Replace hard drop shadows with ambient + direct (`references/modern-css.md`) or 1px borders — never both. If every section is full-bleed and high-contrast, let some breathe. 5. **Code** — unused props, dead branches, commented-out blocks, `console.log`, TODO notes without tickets — gone. 6. **Anti-slop overlap** — if you see anything on the Anti-Slop Test (SKILL.md), cut it first.
**Overlapping commands:** for color overload (too many accents, decorative color), use `/colorize`. For motion noise, use `/animate` with `MOTION_INTENSITY ≤ 3`.
**Output**:
| Cut | Why | | --- | --- |
**Guardrail**: do not cut accessibility affordances (labels, focus styles, error text, reduced-motion fallbacks) — those always earn their space.
**Next step:** `/polish` — what survived the cut deserves the details (rung 1).
Ship designer-grade UI by default. A design engineering system for AI coding agents — install it as a skill or as the ui-craft CLI, and your agent starts designing like it has taste. Ask for a dashboard, get one you'd put in production.
Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch…
Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's…
Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table.
Amplify personality — raises layout variance and motion, strengthens typography and one signature detail, without slop. Use when…
Write or update the project's durable design brief at .ui-craft/brief.md.
UX copy review across buttons, errors, empty states, and form hints — critiques by default, applies only on request. Use when…
Implement tasks incrementally — build, test, verify, commit. Add "auto" to run the whole plan in one approved pass.