friction-log
File contributor or agent papercuts as GitHub issues labeled friction, or investigate those issues as the daily friction-log…
Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, \"make it feel smoother\", fix janky transitions, or trim motion that's distracting. Invoke when the
Claude Code
$ npx -y skills add educlopez/ui-craft --skill animate --agent claude-code
Codex
$ npx skills add educlopez/ui-craft --skill animate -a codex -y
Cursor
$ npx skills add educlopez/ui-craft --skill animate -a cursor -y
Gemini CLI
$ npx skills add educlopez/ui-craft --skill animate -a gemini-cli -y
GitHub Copilot
$ npx skills add educlopez/ui-craft --skill animate -a github-copilot -y
OpenCode
$ npx skills add educlopez/ui-craft --skill animate -a opencode -y
Windsurf
$ npx skills add educlopez/ui-craft --skill animate -a windsurf -y
name: animate description: "Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, \"make it feel smoother\", fix janky transitions, or trim motion that's distracting. Invoke when the user asks for animate on their UI, or mentions 'animate' alongside design / UI / frontend work."
<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->
**Context:** this sub-skill is one lens of the broader `ui-craft` skill. If the `ui-craft` skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Add or fix animations in `$ARGUMENTS`. Load the `ui-craft` skill.
**Step 1 — Decision Ladder**: run the Decision Ladder from `references/motion.md` first. Anything that fails it gets removed, not improved.
**Step 2 — Pick the library**:
**Step 3 — Apply motion budget**:
| Element | Budget | |---|---| | Color/opacity | 100-150ms | | Small UI (tooltips, dropdowns) | 150-200ms | | Medium UI (modals, panels) | 200-300ms | | Large UI (page transitions, drawers) | 300-400ms |
Exit ≈ 75% of entrance duration (shorter, same `ease-out` — or a flatter tail like `cubic-bezier(0.4, 0, 1, 1)` for a softer exit). Never `ease-in` on UI (see `references/motion.md`). `cubic-bezier(0.22, 1, 0.36, 1)` is a safe spring-like default.
**Step 4 — Multi-stage sequences** → read `../examples/animation-storyboard.md`. Stagger 30-80ms, not 200ms.
**Step 5 — Respect the knobs**:
**Output**: edit code directly. After each file, print the Review Format table. Flag any animation you removed and why.
**Next step:** `/polish` — the compound details around the motion you just added (rung 1).
Ship designer-grade UI by default. A design engineering system for AI coding agents — install it as a skill or as the ui-craft CLI, and your agent starts designing like it has taste. Ask for a dashboard, get one you'd put in production.
File contributor or agent papercuts as GitHub issues labeled friction, or investigate those issues as the daily friction-log…
Dense dashboard / admin / Bloomberg / Retool / data-heavy internal tools. Locked knobs: CRAFT=7, MOTION=3, DENSITY=9. IBM Plex +…
Editorial / magazine / long-form / Medium / Substack / content-heavy UIs. Locked knobs: CRAFT=9, MOTION=4, DENSITY=3. Serif…
Minimal / clean / Linear / Notion / Vercel / whitespace-heavy UIs. Locked knobs: CRAFT=8, MOTION=3, DENSITY=2. Monochrome + one…
Use for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery…
Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch…
You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…
Ask which skill or flow fits your situation. A router over the skills in this repo.