friction-log
File contributor or agent papercuts as GitHub issues labeled friction, or investigate those issues as the daily friction-log Cloud Agent. Use when you hit repo…
Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, \"make it feel smoother\", fix janky transitions, or trim motion that's distracting. Invoke when the
$ npx -y skills add educlopez/ui-craft --skill animate --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/animateContext preview
The summary Claude sees to decide when to auto-load this skill.
Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, \"make it feel smoother\", fix janky transitions, or trim motion that's distracting. Invoke when the
name: animate description: "Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, \"make it feel smoother\", fix janky transitions, or trim motion that's distracting. Invoke when the user asks for animate on their UI, or mentions 'animate' alongside design / UI / frontend work."
<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->
**Context:** this sub-skill is one lens of the broader `ui-craft` skill. If the `ui-craft` skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.
Add or fix animations in `$ARGUMENTS`. Load the `ui-craft` skill.
**Step 1 — Decision Ladder**: run the Decision Ladder from `references/motion.md` first. Anything that fails it gets removed, not improved.
**Step 2 — Pick the library**:
**Step 3 — Apply motion budget**:
| Element | Budget | |---|---| | Color/opacity | 100-150ms | | Small UI (tooltips, dropdowns) | 150-200ms | | Medium UI (modals, panels) | 200-300ms | | Large UI (page transitions, drawers) | 300-400ms |
Exit ≈ 75% of entrance duration (shorter, same `ease-out` — or a flatter tail like `cubic-bezier(0.4, 0, 1, 1)` for a softer exit). Never `ease-in` on UI (see `references/motion.md`). `cubic-bezier(0.22, 1, 0.36, 1)` is a safe spring-like default.
**Step 4 — Multi-stage sequences** → read `../examples/animation-storyboard.md`. Stagger 30-80ms, not 200ms.
**Step 5 — Respect the knobs**:
**Output**: edit code directly. After each file, print the Review Format table. Flag any animation you removed and why.
**Next step:** `/polish` — the compound details around the motion you just added (rung 1).
Ship designer-grade UI by default. A design engineering system for AI coding agents — install it as a skill or as the ui-craft CLI, and your agent starts designing like it has taste. Ask for a dashboard, get one you'd put in production.
Repo: educlopez/ui-craft
File contributor or agent papercuts as GitHub issues labeled friction, or investigate those issues as the daily friction-log Cloud Agent. Use when you hit repo…
Dense dashboard / admin / Bloomberg / Retool / data-heavy internal tools. Locked knobs: CRAFT=7, MOTION=3, DENSITY=9. IBM Plex + mono numbers, semantic…
Editorial / magazine / long-form / Medium / Substack / content-heavy UIs. Locked knobs: CRAFT=9, MOTION=4, DENSITY=3. Serif display + humanist body, wide…
Minimal / clean / Linear / Notion / Vercel / whitespace-heavy UIs. Locked knobs: CRAFT=8, MOTION=3, DENSITY=2. Monochrome + one accent, Inter/Geist, hairline…
Use for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery phase before coding, and…
Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when…