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CommandResponsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch…
Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table.
> /plugin marketplace add educlopez/ui-craft> /plugin install ui-craft@ui-craft
description: Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table. argument-hint: "[file or component path]"
Run a technical audit of the UI at `$ARGUMENTS`. Load the `ui-craft` skill and apply the audit lens.
Code-only review is insufficient. Every audit/critique starts with the surface as the user sees it. Try the following in order; use the first one available:
1. **Playwright MCP** — if `playwright` MCP server is available, use it. Capture full-page screenshots at three viewports: desktop (1280×800), tablet (768×1024), mobile (375×812). Capture dark mode if the app supports it. 2. **Browser DevTools / Chrome MCP** — second choice; same viewport set. 3. **Other browser automation** (`agent-browser`, `cursor-ide-browser`) — third choice. 4. **Ask the user** — last resort. If no automation is available, request screenshots from the user before proceeding. Be specific:
Do not begin the review until visuals are captured or provided. State this explicitly to the user when no automation succeeds — don't silently fall back to code-only review.
If the user declines to provide screenshots, run a code-only pass and clearly mark the report `[CODE-ONLY REVIEW — visual issues not assessed]` at the top so the limitation is explicit.
**Note:** audit is knob-agnostic — accessibility and performance are not tunable.
**Scope (non-negotiable checks):**
1. **Accessibility** — read `references/accessibility.md`:
2. **Performance** — read `references/motion.md` Rendering Performance section:
3. **Responsive** — read `references/responsive.md`:
**Output format** — the Review Format table from SKILL.md:
| Before | After | Why | | --- | --- | --- |
Group findings by priority: **Critical** (blocks usability/a11y) → **High-impact** (immediately noticeable) → **Quick wins** (polish).
Do NOT rewrite code unless asked. Report findings first; wait for approval before editing.
**Close with a Craft Report** (`references/review.md` → Craft Report), wrapping the findings table above — Checked states scope (a11y/perf/responsive, at which viewports), Passed carries anything inspected and found sound, Changed stays empty pre-approval, Verdict names the top priority. Produce it even on a clean audit — a11y/perf/responsive coming back clean is the finding.
**Next step:** `/harden` — turn the findings into real production coverage (rung 1).
Ship designer-grade UI by default. A design engineering system for AI coding agents — install it as a skill or as the ui-craft CLI, and your agent starts designing like it has taste. Ask for a dashboard, get one you'd put in production.
Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch…
Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's…
Amplify personality — raises layout variance and motion, strengthens typography and one signature detail, without slop. Use when…
Write or update the project's durable design brief at .ui-craft/brief.md.
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Implement tasks incrementally — build, test, verify, commit. Add "auto" to run the whole plan in one approved pass.