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/adapt

Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says "make it responsive" / "fix mobile

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ui-craft
44525 skills2 agents25 commands1 hook
+1
> /plugin marketplace add educlopez/ui-craft
> /plugin install ui-craft@ui-craft

Command definition

adapt.md
description: Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says "make it responsive" / "fix mobile layout".
argument-hint: "[file or component path]"

Adapt the UI at `$ARGUMENTS` across devices. Load the `ui-craft` skill and read `references/responsive.md`.

**Work mobile-first. Don't shrink desktop; grow from mobile.**

**Checklist:**

1. **Breakpoints** — use project's existing system (Tailwind: `sm md lg xl`; CSS: container queries preferred over media queries for components). No magic widths. 2. **Touch** — tap targets ≥ 44×44px (`min-h-11 min-w-11`). Touch zones don't overlap. `touch-action: manipulation` on interactive elements. 3. **Safe areas** — `padding-top: env(safe-area-inset-top)` etc. on fixed headers/footers/FAB. Check iOS notch and Android gesture bar. 4. **No horizontal scroll** at 320px. Test with devtools device mode. 5. **Fluid type** — `clamp(1rem, 0.9rem + 0.5vw, 1.125rem)` for body where scale matters; fixed px for small UI text (labels, captions). 6. **Container queries** — prefer `@container` over viewport media queries for component-level responsiveness. Components that live in sidebars and main content behave differently at the same viewport width. 7. **Hover-less devices** — every hover affordance has a non-hover equivalent. `@media (hover: hover)` to scope desktop-only effects. 8. **Density shifts with viewport** — honor `VISUAL_DENSITY` differently per breakpoint:

  • `VISUAL_DENSITY ≤ 3` → fewer columns and wider spacing even at desktop widths.
  • `VISUAL_DENSITY 8+` → honor dashboard density, but still respect touch/hover distinctions (touch targets stay ≥ 44px on mobile, hover affordances gated behind `@media (hover: hover)`).
  • Mobile always trends toward 1 column and wider spacing regardless of the knob value.

9. **Images** — `aspect-ratio` set; `srcset` + `sizes` for different viewports; `loading="lazy"` below the fold; `fetchpriority="high"` on hero. 10. **Nav pattern** — desktop horizontal → mobile collapses (sheet, drawer, or bottom tabs). Never a hamburger on desktop unless the nav has > 7 top-level items.

**Output**: edit code directly. Print the Review Format table of changes. Flag any responsive bugs you can't fix without more info (missing design for a breakpoint, unclear nav pattern).

**Next step:** `/audit` — verify the responsive pass against a11y, performance and touch targets (rung 1).

Read more
@educlopez
Ships withui-craft

Ship designer-grade UI by default. A design engineering system for AI coding agents — install it as a skill or as the ui-craft CLI, and your agent starts designing like it has taste. Ask for a dashboard, get one you'd put in production.

44530 skills2 agents1 MCP
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