animate
CommandMotion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's…
Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says "make it responsive" / "fix mobile
> /plugin marketplace add educlopez/ui-craft> /plugin install ui-craft@ui-craft
description: Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says "make it responsive" / "fix mobile layout". argument-hint: "[file or component path]"
Adapt the UI at `$ARGUMENTS` across devices. Load the `ui-craft` skill and read `references/responsive.md`.
**Work mobile-first. Don't shrink desktop; grow from mobile.**
**Checklist:**
1. **Breakpoints** — use project's existing system (Tailwind: `sm md lg xl`; CSS: container queries preferred over media queries for components). No magic widths. 2. **Touch** — tap targets ≥ 44×44px (`min-h-11 min-w-11`). Touch zones don't overlap. `touch-action: manipulation` on interactive elements. 3. **Safe areas** — `padding-top: env(safe-area-inset-top)` etc. on fixed headers/footers/FAB. Check iOS notch and Android gesture bar. 4. **No horizontal scroll** at 320px. Test with devtools device mode. 5. **Fluid type** — `clamp(1rem, 0.9rem + 0.5vw, 1.125rem)` for body where scale matters; fixed px for small UI text (labels, captions). 6. **Container queries** — prefer `@container` over viewport media queries for component-level responsiveness. Components that live in sidebars and main content behave differently at the same viewport width. 7. **Hover-less devices** — every hover affordance has a non-hover equivalent. `@media (hover: hover)` to scope desktop-only effects. 8. **Density shifts with viewport** — honor `VISUAL_DENSITY` differently per breakpoint:
9. **Images** — `aspect-ratio` set; `srcset` + `sizes` for different viewports; `loading="lazy"` below the fold; `fetchpriority="high"` on hero. 10. **Nav pattern** — desktop horizontal → mobile collapses (sheet, drawer, or bottom tabs). Never a hamburger on desktop unless the nav has > 7 top-level items.
**Output**: edit code directly. Print the Review Format table of changes. Flag any responsive bugs you can't fix without more info (missing design for a breakpoint, unclear nav pattern).
**Next step:** `/audit` — verify the responsive pass against a11y, performance and touch targets (rung 1).
Ship designer-grade UI by default. A design engineering system for AI coding agents — install it as a skill or as the ui-craft CLI, and your agent starts designing like it has taste. Ask for a dashboard, get one you'd put in production.
Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's…
Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table.
Amplify personality — raises layout variance and motion, strengthens typography and one signature detail, without slop. Use when…
Write or update the project's durable design brief at .ui-craft/brief.md.
UX copy review across buttons, errors, empty states, and form hints — critiques by default, applies only on request. Use when…
Color strategy pass — introduces a single accent at 3-5 intentional placements, or reduces an over-colored UI back to 90%…
Implement tasks incrementally — build, test, verify, commit. Add "auto" to run the whole plan in one approved pass.