Skip to content
Development
Skill

/adapt

Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says \"make it responsive\" / \"fix mobile

From plugin
ui-craft
45930 skills2 agents25 commands1 hook
+1

Claude Code

$ npx -y skills add educlopez/ui-craft --skill adapt --agent claude-code

SKILL.md

adapt.SKILL.md
name: adapt
description: "Responsive layout pass covering breakpoints, touch targets, safe areas, and fluid type. Use when the UI has layout or touch issues on mobile/tablet, when adding a new screen that hasn't been tested across viewports, or when the user says \"make it responsive\" / \"fix mobile layout\". Invoke when the user asks for adapt on their UI, or mentions 'adapt' alongside design / UI / frontend work."

<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

**Context:** this sub-skill is one lens of the broader `ui-craft` skill. If the `ui-craft` skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Adapt the UI at `$ARGUMENTS` across devices. Load the `ui-craft` skill and read `references/responsive.md`.

**Work mobile-first. Don't shrink desktop; grow from mobile.**

**Checklist:**

1. **Breakpoints** — use project's existing system (Tailwind: `sm md lg xl`; CSS: container queries preferred over media queries for components). No magic widths. 2. **Touch** — tap targets ≥ 44×44px (`min-h-11 min-w-11`). Touch zones don't overlap. `touch-action: manipulation` on interactive elements. 3. **Safe areas** — `padding-top: env(safe-area-inset-top)` etc. on fixed headers/footers/FAB. Check iOS notch and Android gesture bar. 4. **No horizontal scroll** at 320px. Test with devtools device mode. 5. **Fluid type** — `clamp(1rem, 0.9rem + 0.5vw, 1.125rem)` for body where scale matters; fixed px for small UI text (labels, captions). 6. **Container queries** — prefer `@container` over viewport media queries for component-level responsiveness. Components that live in sidebars and main content behave differently at the same viewport width. 7. **Hover-less devices** — every hover affordance has a non-hover equivalent. `@media (hover: hover)` to scope desktop-only effects. 8. **Density shifts with viewport** — honor `VISUAL_DENSITY` differently per breakpoint:

  • `VISUAL_DENSITY ≤ 3` → fewer columns and wider spacing even at desktop widths.
  • `VISUAL_DENSITY 8+` → honor dashboard density, but still respect touch/hover distinctions (touch targets stay ≥ 44px on mobile, hover affordances gated behind `@media (hover: hover)`).
  • Mobile always trends toward 1 column and wider spacing regardless of the knob value.

9. **Images** — `aspect-ratio` set; `srcset` + `sizes` for different viewports; `loading="lazy"` below the fold; `fetchpriority="high"` on hero. 10. **Nav pattern** — desktop horizontal → mobile collapses (sheet, drawer, or bottom tabs). Never a hamburger on desktop unless the nav has > 7 top-level items.

**Output**: edit code directly. Print the Review Format table of changes. Flag any responsive bugs you can't fix without more info (missing design for a breakpoint, unclear nav pattern).

**Next step:** `/audit` — verify the responsive pass against a11y, performance and touch targets (rung 1).

Read more
@educlopez
Ships withui-craft

Ship designer-grade UI by default. A design engineering system for AI coding agents — install it as a skill or as the ui-craft CLI, and your agent starts designing like it has taste. Ask for a dashboard, get one you'd put in production.

45930 skills2 agents1 MCP
Get the whole plugin

Stars on GitHub

Momentum

stars in total
459
Star history of educlopez/ui-craft on GitHub, a chart by star-history.com

Other skills on ui-craft.

friction-log

friction-log

File contributor or agent papercuts as GitHub issues labeled friction, or investigate those issues as the daily friction-log…

@educlopez@educlopezInstall Skill
ui-craft-dense-dashboard

ui-craft-dense-dashboa…

Dense dashboard / admin / Bloomberg / Retool / data-heavy internal tools. Locked knobs: CRAFT=7, MOTION=3, DENSITY=9. IBM Plex +…

@educlopez@educlopezInstall Skill
ui-craft-editorial

ui-craft-editorial

Editorial / magazine / long-form / Medium / Substack / content-heavy UIs. Locked knobs: CRAFT=9, MOTION=4, DENSITY=3. Serif…

@educlopez@educlopezInstall Skill
ui-craft-minimal

ui-craft-minimal

Minimal / clean / Linear / Notion / Vercel / whitespace-heavy UIs. Locked knobs: CRAFT=8, MOTION=3, DENSITY=2. Monochrome + one…

@educlopez@educlopezInstall Skill
ui-craft

ui-craft

Use for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery…

@educlopez@educlopezInstall Skill
animate

animate

Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's…

@educlopez@educlopezInstall Skill

More skills from other plugins.

brainstorming
Auto-invoked

brainstorming

You MUST use this before any creative work - creating features, building components, adding functionality, modifying behavior, or…

@obra@obraInstall Skill
ask-matt

ask-matt

Ask which skill or flow fits your situation. A router over the skills in this repo.

skills2w309k
@mattpocock@mattpocockInstall Skill
accessibility
Auto-invoked

accessibility

Design, implement, and audit accessible UI to WCAG 2.2 Level AA across Web, iOS, and Android — semantic ARIA roles and labels,…

ecc2w293k
@affaan-m@affaan-mInstall Skill
compiler-commit

compiler-commit

Use when you want to verify compiler changes and commit with the correct convention. Runs tests, lint, and format, then commits…

react5d252k
@facebook@facebookInstall Skill

Questions about adapt.

Which coding agents can use adapt?
adapt installs in Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot, OpenCode and Windsurf with the skills CLI, using each agent's flag shown on this page. Flowy's auto-invocation, which fires a skill when your prompt matches, runs in Claude Code only.