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/critique

Design lens critique covering visual hierarchy, clarity, and anti-slop patterns — produces a findings table, no code edits unless asked. Use when the user wants a design review, says \"what's wrong with this UI\", or needs a second opinion before a handoff or presentation.

From plugin
ui-craft
33430 skills2 agents25 commands1 MCP
Install
$ npx -y skills add educlopez/ui-craft --skill critique --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/critique

Context preview

The summary Claude sees to decide when to auto-load this skill.

Design lens critique covering visual hierarchy, clarity, and anti-slop patterns — produces a findings table, no code edits unless asked. Use when the user wants a design review, says \"what's wrong with this UI\", or needs a second opinion before a handoff or presentation.

SKILL.md

critique.SKILL.md
name: critique
description: "Design lens critique covering visual hierarchy, clarity, and anti-slop patterns — produces a findings table, no code edits unless asked. Use when the user wants a design review, says \"what's wrong with this UI\", or needs a second opinion before a handoff or presentation. Invoke when the user asks for critique on their UI, or mentions 'critique' alongside design / UI / frontend work."

<!-- HARNESS MIRROR — do not edit here. Canonical source: skills/ or commands/. After editing source, copy into cli/assets/<harness>/ and repo-root harness mirrors. -->

**Context:** this sub-skill is one lens of the broader `ui-craft` skill. If the `ui-craft` skill is also installed, read its SKILL.md first for Discovery + Anti-Slop + Craft Test, then apply the specific lens below.

Critique the UI at `$ARGUMENTS` through a design lens. Load the `ui-craft` skill.

Step 0: Visual capture (mandatory)

Code-only review is insufficient. Every audit/critique starts with the surface as the user sees it. Try the following in order; use the first one available:

1. **Playwright MCP** — if `playwright` MCP server is available, use it. Capture full-page screenshots at three viewports: desktop (1280×800), tablet (768×1024), mobile (375×812). Capture dark mode if the app supports it. 2. **Browser DevTools / Chrome MCP** — second choice; same viewport set. 3. **Other browser automation** (`agent-browser`, `cursor-ide-browser`) — third choice. 4. **Ask the user** — last resort. If no automation is available, request screenshots from the user before proceeding. Be specific:

  • "Visual review needs screenshots. Please provide:
  • Full-page at 1280px (desktop)
  • Full-page at 768px (tablet)
  • Full-page at 375px (mobile)
  • Dark mode of each, if supported."

Do not begin the review until visuals are captured or provided. State this explicitly to the user when no automation succeeds — don't silently fall back to code-only review.

If the user declines to provide screenshots, run a code-only pass and clearly mark the report `[CODE-ONLY REVIEW — visual issues not assessed]` at the top so the limitation is explicit.

**Knob awareness (CRAFT_LEVEL sets the bar for what counts as "needs work"):**

  • `CRAFT_LEVEL 3` → flag only anti-slop **Critical** items. Skip Minor polish.
  • `CRAFT_LEVEL 5-7` → flag Critical + Major. Mention Minor polish as optional.
  • `CRAFT_LEVEL 9+` → flag everything, including Minor polish and missing signature detail.

**Run these lenses in order:**

1. **Anti-Slop Test** (from SKILL.md): flag every item present. Critical first (ALL CAPS, purple gradients, identical card grids, bounce easing, emoji icons, glassmorphism + neon). Then major (colored pills on trends, thick colored borders, uniform radii, gradient text, walls of text). Then minor (straight quotes, missing `tabular-nums`, generic CTAs). 2. **Craft Test** (from SKILL.md): where does the design fall short of "one accent, 3-5 placements; plain secondary text for comparisons; functional color only; every section earns its space"? 3. **Hierarchy**: can the user tell what's primary, secondary, tertiary at a glance? Or does everything shout equally? 4. **Clarity**: is the value prop legible in 5 seconds? Are CTAs specific (not "Learn more")? 5. **Signature detail**: is there one memorable element that makes this feel designed, not assembled? If not, suggest one (motif, layout break, custom marker, distinctive hover). 6. **Inspiration gap** — read `references/inspiration.md`: which observed pattern from the archetypes / signature details applies here, and how does the current state diverge from it?

**Output format** — the Review Format table:

| Before | After | Why | | --- | --- | --- |

Prioritize by impact, not by file order. End with a one-paragraph summary of the **top 3 changes** that would raise this from "AI-generated" to "designed".

Do NOT edit code. This is a critique.

**Close with a Craft Report** (`references/review.md` → Craft Report) as the final wrapper around the findings table and top-3 summary — Checked names the lenses actually run (Anti-Slop, Craft Test, Hierarchy, Clarity, Signature, Inspiration gap) and at what CRAFT_LEVEL bar, Passed carries whatever held up under those lenses, Changed stays empty (critique doesn't edit), Left alone covers anything flagged but out of scope, Verdict is the one-sentence state. Produce it even when the surface passes clean — that's the validation the user is asking for.

**Next step:** `/polish` — apply the fixes this critique named (rung 1).

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