accessible-content
Use when writing or structuring any user-facing content — interface copy, labels, error messages, help text, headings, alt text,…
Use when planning or conducting usability tests — writing test scripts, defining tasks, selecting participants, analysing findings, and turning observations into design actions
$ npx -y skills add Owl-Listener/designpowers --skill usability-testing --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/usability-testingContext preview
The summary Claude sees to decide when to auto-load this skill.
Use when planning or conducting usability tests — writing test scripts, defining tasks, selecting participants, analysing findings, and turning observations into design actions
name: usability-testing description: Use when planning or conducting usability tests — writing test scripts, defining tasks, selecting participants, analysing findings, and turning observations into design actions
Testing with real people is how you find out if the design works — not by looking at it, but by watching someone use it.
Write 3-5 task scenarios that map to the core jobs in the brief. Each task:
Recruit 5-8 participants. At minimum include:
Reference `inclusive-personas` for the ability spectrum.
| Method | When to use | Minimum participants | |--------|-----------|---------------------| | Moderated think-aloud | New flows, complex interactions | 5 | | Unmoderated remote | Simple tasks, large sample | 8-12 | | Guerrilla (hallway) | POC validation, time-constrained | 3-5 | | Accessibility audit with AT users | After build, before ship | 2-3 |
1. **Welcome** — explain what you're testing (the design, not them) 2. **Background** — 2-3 questions about their relationship to the problem 3. **Tasks** — present each scenario one at a time, observe silently 4. **Debrief** — "What was hardest?" "What would you change?"
Never help during a task. Silence is data.
Classify outcomes per task:
Severity: Critical (blocks 2+ participants), Major (significant difficulty), Minor (noticed but not impeding).
Every finding becomes a design action: "[Severity] [What happened] → [Design action] → [Which agent handles it]"
An agent design team you control. 10 agents that run an inclusive design process while you direct. The system notices how you design and reflects it back. Designpowers is an open, model-agnostic design workflow that gives you a team of 10 design agents.
Use when writing or structuring any user-facing content — interface copy, labels, error messages, help text, headings, alt text,…
Use when designing for user preferences — motion sensitivity, contrast needs, colour schemes, text sizing, information density,…
Use when evaluating mental load, wayfinding, focus management, memory demands, or decision complexity in any interface — ensures…
Use when a design direction is uncertain, when the team could go multiple ways, or when the user wants to see competing…
Use when critique or review produces deferred findings, when checking accumulated design compromises, or when deciding what to…
You MUST use this before any creative or design work — building features, creating components, designing interfaces, modifying…