accessible-content
Use when writing or structuring any user-facing content — interface copy, labels, error messages, help text, headings, alt text,…
Use after shipping or completing a design project — structured reflection on what worked, what didn't, and what taste decisions landed. Adds observations to the design record (design-memory) about how the user designs — a descriptive journal, not preferences applied to future
$ npx -y skills add Owl-Listener/designpowers --skill design-retrospective --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/design-retrospectiveContext preview
The summary Claude sees to decide when to auto-load this skill.
Use after shipping or completing a design project — structured reflection on what worked, what didn't, and what taste decisions landed. Adds observations to the design record (design-memory) about how the user designs — a descriptive journal, not preferences applied to future
name: design-retrospective description: Use after shipping or completing a design project — structured reflection on what worked, what didn't, and what taste decisions landed. Adds observations to the design record (design-memory) about how the user designs — a descriptive journal, not preferences applied to future projects
A retrospective is not a post-mortem. Post-mortems examine failures. Retrospectives examine the whole process — wins, misses, surprises, and taste evolution. This skill runs after a project ships and turns hindsight into foresight for the next one.
Before reflecting, assemble the full record:
1. **Read `design-state.md`** — the decisions log, handoff chain, and open questions 2. **Read the taste profile** — what was known at the start vs now 3. **Review user overrides** — every correction, redirect, and override from the handoff chain 4. **Review critique findings** — what the design-critic and accessibility-reviewer flagged 5. **Review fix rounds** — how many, what was fixed, what kept coming back 6. **Check the original brief** — compare what was asked for vs what was delivered
For each major design decision that survived to shipping:
### What Worked | Decision | Why It Worked | Evidence | |----------|--------------|----------| | [Decision from state log] | [Why this was the right call] | [User approved, critic passed, no fix rounds needed] | | ... | ... | ... |
Look for:
For decisions that required rework, debate, or user correction:
### What Didn't Work | Decision | What Went Wrong | Root Cause | Fix Rounds | |----------|----------------|------------|------------| | [Original decision] | [What happened] | [Why it happened — misread brief? ignored taste? wrong assumption?] | [How many iterations to fix] | | ... | ... | ... | ... |
Look for:
Evaluate the workflow itself, not just the output:
### Process Assessment **Pipeline efficiency:** - Agents dispatched: [X of 10] - Agents skipped: [list and why] - Fix rounds: [count] — [were they necessary or preventable?] - Mode used: [direct/auto/mixed] — [did the mode serve the project?] **Handoff quality:** - Were handoff messages specific enough? - Did any agent miss context from the previous agent? - Were there gaps where information was lost between agents? **Debate moments:** - Were there decisions that should have been debated but weren't? - Were debates held that didn't need to be? - Did debate outcomes hold, or were they revisited? **User engagement:** - How often did the user override or redirect? - Were overrides concentrated in one area? (signals a systematic gap) - Did the user switch from auto to direct? (signals the system missed something)
Review the Design Debt Register from `design-state.md`:
### Design Debt **Register status:** - Total items created: [count] - Resolved: [count] ([percentage]) - Accepted: [count] — [were these the right trade-offs?] - Still Open: [count] — [should any escalate?] - Escalated during project: [count] **Debt patterns:** - Most affected persona: [name] — [X items affect them] - Most common source: [design-critic/accessibility-reviewer] - Average age of open items: [duration] **Debt health:** - [ ] Are we resolving debt faster than we create it? - [ ] Are the same types of issues recurring? (signals a systemic problem) - [ ] Did any accepted debt turn out to matter more than expected?
Note what this project revealed about how the user designs, to add to the observational record. This is *describing* the user's habits, not setting rules for future work:
### What this project revealed (observations for the record) **Recurring decisions reinforced:** - [Observation] — now seen in [N] projects, per [evidence] **New habits or inclinations noticed:** - [Observation] — first seen here, per [evidence] **Things the user moved away from:** - [Observation] — corrected/reversed because [reason] **Surprises:** - [What was characteristic or unexpected about how they decided] — e.g. chose [X] over [Y] _(All recorded as descriptions of how the user designs — never as preferences to apply to future work.)_
What should the next project know?
### Carry Forward **For the next project:** - [Lesson learned that applies broadly] - [Process improvement to try] - [Taste insight to remember] **For specific agents:** | Agent | Lesson | |-------|--------| | **design-lead** | [e.g., "User prefers to see colour options before committing — show swatches, not descriptions"] | | **design-strategist** | [e.g., "Spend more time on the navigation model early — it affected everything downstream"] | | **content-w
An agent design team you control. 10 agents that run an inclusive design process while you direct. The system notices how you design and reflects it back. Designpowers is an open, model-agnostic design workflow that gives you a team of 10 design agents.
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