accessible-content
Use when writing or structuring any user-facing content — interface copy, labels, error messages, help text, headings, alt text,…
Use when the user wants to see how they design — "what's my taste", "show me my taste report", "how do I decide", "what are my patterns", or periodically as the personal profile matures. Generates a longitudinal, reflective report from the PERSONAL taste profile (design-memory)
$ npx -y skills add Owl-Listener/designpowers --skill taste-report --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/taste-reportContext preview
The summary Claude sees to decide when to auto-load this skill.
Use when the user wants to see how they design — "what's my taste", "show me my taste report", "how do I decide", "what are my patterns", or periodically as the personal profile matures. Generates a longitudinal, reflective report from the PERSONAL taste profile (design-memory)
name: taste-report description: Use when the user wants to see how they design — "what's my taste", "show me my taste report", "how do I decide", "what are my patterns", or periodically as the personal profile matures. Generates a longitudinal, reflective report from the PERSONAL taste profile (design-memory) — recurring moves, tells, evolution, blind spots — that helps a designer understand their own instincts. Personal layer only: it never reports client-specific signals from any project's DESIGN.md
A taste report turns the personal taste profile from a lookup table into a mirror. `design-memory` accumulates a designer's portable instincts over many projects; this skill reads that accumulation and reflects it back as something the designer can actually learn from — *how you decide, what you reach for, what you reject, and how that's changed.* It's the moment the system stops just remembering your taste and starts helping you see it.
This report describes the **portable** taste in `~/.designpowers/taste-profile.md` — the instincts that travel with the designer regardless of client. It **must not** include client- or project-specific signals (the contents of any project's `DESIGN.md`). A client's required teal accent is that client's taste, not the designer's. If the personal profile is clean (it should be — `design-memory`'s Promotion Gate keeps client specifics out), this is automatic. If you notice client-bound entries that leaked into the personal profile, flag them as contamination rather than reporting them as the designer's taste.
Read `~/.designpowers/taste-profile.md` and the project history, then synthesise — don't just reformat the tables. Look for the patterns *across* entries that the designer might not see themselves.
# How You Design — Taste Report _Generated [date] · based on [N] projects · [X] strong opinions, [Y] soft patterns_ ## In one line [The single sharpest characterisation of their taste. e.g. "You're a restraint-first designer who earns every accent and trusts whitespace to do the work."] ## How you decide [3-5 observations about their decision-making, each with evidence from the profile. Not what they like — HOW they choose. e.g.: - "You subtract before you add — your overrides almost always remove an element rather than restyle it (4 of 5 recorded overrides)." - "You decide colour last. Type and spacing are settled before accent appears."] ## What you reach for [Recurring moves — the defaults they return to across projects. The strong opinions and confirmed soft patterns, framed as instincts not rules.] ## What you reject [The anti-patterns, synthesised into a point of view. e.g. "You reject anything that performs friendliness — confetti, mascots, exclamation marks, skeleton 'delight'."] ## How your taste is evolving [Movement over time from the project history. What's hardened from soft to strong, what you've changed your mind about, what's newly appearing. e.g. "Your tolerance for density has risen — early projects favoured sparse layouts, recent ones trust the user with more on screen."] ## Possible blind spots [Gentle, honest. Tendencies that could become ruts, or places the profile is thin. e.g. "Every project leans editorial-serif for personality — worth testing whether that's taste or habit." Frame as questions, not judgements.] ## Where the signal is thin [What the profile doesn't yet know — areas with little evidence, so the designer knows what's well-established vs. a guess. Honesty about confidence.]
1. **Synthesise, don't transcribe.** The value is in patterns *across* entries — "you always subtract," "you decide colour last" — not in re-listing the table rows. If you're just reformatting the profile, you haven't done the work. 2. **Every claim cites evidence.** Tie each observation to specific projects, overrides, or repeated decisions in the profile. No evidence, no claim — this is `design-memory`, and the same "evidence over claims" rule applies. 3. **Describe decision-making, not just preference.** "Prefers muted palettes" is a lookup. "Decides colour last, after structure is settled" is insight. Reach for the second. 4. **Be honest about confidence and thinness.** Distinguish strong, well-evidenced patterns from thin ones. Don't manufacture a richer picture than the data supports. 5. **Blind spots are a gift, not a verdict.** Surface ruts and gaps gently, as questions. The goal is self-awareness, never a grade. 6. **Stay in the personal layer.** If a "preference" is really one client's brand requirement, it does not belong here.
An agent design team you control. 10 agents that run an inclusive design process while you direct. The system notices how you design and reflects it back. Designpowers is an open, model-agnostic design workflow that gives you a team of 10 design agents.
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