Skip to content
Design
Skill

/figma-bridge

Use to turn Designpowers' markdown specs into something a designer can actually SEE and manipulate, and to pull existing Figma work back in. Bridges in both directions — push design-lead's visual decisions or built code into real Figma frames (code-to-design), and pull a Figma

BOOST
From plugin
designpowers
25436 skills10 agents1 hook
Install
$ npx -y skills add Owl-Listener/designpowers --skill figma-bridge --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.
  • Slash command/figma-bridge

Context preview

The summary Claude sees to decide when to auto-load this skill.

Use to turn Designpowers' markdown specs into something a designer can actually SEE and manipulate, and to pull existing Figma work back in. Bridges in both directions — push design-lead's visual decisions or built code into real Figma frames (code-to-design), and pull a Figma

SKILL.md

figma-bridge.SKILL.md
name: figma-bridge
description: Use to turn Designpowers' markdown specs into something a designer can actually SEE and manipulate, and to pull existing Figma work back in. Bridges in both directions — push design-lead's visual decisions or built code into real Figma frames (code-to-design), and pull a Figma file in for review or as a design-system source (design-to-code). Falls back to a clickable HTML prototype when Figma isn't available. Invoke at the screenshot checkpoint, at handoff, when reviewing a Figma link, or whenever the user says "show me", "put this in Figma", or "make it real"

Figma Bridge

Designpowers produces excellent *specifications* — briefs, principles, layout decisions, token systems, copy. But designers think visually, and a spec is not a thing you can look at and feel. This skill closes the loop: it turns the team's decisions into a **visual artefact** the designer can see and manipulate, and it pulls existing visual work back into the workflow.

It bridges both directions:

  • **Code/spec → design** ("make it real"): push design-lead's visual decisions, the design system, or the built code into real Figma frames
  • **Design → code/spec** ("read this in"): pull an existing Figma file in as the artefact for `design-review`, or as the source for `token-architecture` / `design-system-alignment`

When Figma isn't available, it degrades gracefully to a **clickable HTML prototype** — no designer is left without something to look at.

When to Use

  • **At the screenshot checkpoint** (after `design-builder`) — give the designer a manipulable artefact, not just a screenshot of code
  • **At handoff** — sync the final design into Figma so engineering and design share one source
  • **In `design-review`** — when the artefact to review is a Figma file or link, pull it in here
  • **As a design-system source** — when the user has a Figma library, extract its tokens/components to seed `token-architecture` and `design-system-alignment`
  • **On request** — "show me", "put this in Figma", "can I see it", "make it real"

Prerequisite: Detect Figma Availability

Check whether the Figma MCP tools are available in this environment (tools named `get_design_context`, `get_screenshot`, `use_figma`, `create_new_file`, `generate_figma_design`, etc.).

  • **If available:** use the Figma direction below.
  • **If not available:** skip to the **HTML Prototype Fallback**. Do not block the workflow waiting for Figma.

> ⚠️ **Mandatory before any Figma *write*:** load Figma's own usage guidance first — invoke the `/figma-use` skill if present, otherwise read the `skill://figma/figma-use/SKILL.md` MCP resource. Writing to Figma via `use_figma` without it causes common, hard-to-debug failures. The same applies to `/figma-generate-design` (capturing a web view), `/figma-generate-library` (building a design system in Figma), and `/figma-code-connect` (mapping components). This skill orchestrates *when* to bridge; those Figma skills govern *how* to write.

Direction A: Spec/Code → Figma (make it real)

Turn what the team designed into frames the designer can manipulate.

A1. Assemble the visual source of truth

Gather from `design-state.md` and the build:

  • **design-lead's** layout, colour, typography, and component decisions
  • The **token system** (from `token-architecture` / `design-system-alignment`) — these become Figma variables/styles
  • The **content-writer's** exact strings — use them verbatim, never lorem ipsum or rewrites
  • The **built code**, if `design-builder` has run

A2. Choose the right tool

| Situation | Tool | Notes | |-----------|------|-------| | Building a screen from scratch / from spec / from intent | `use_figma` | The default for all Figma writes. Build from design-system components where they exist | | Capturing an existing **running web view** into Figma for the first time | `generate_figma_design` **+** `use_figma` in parallel | `generate_figma_design` grabs a pixel-perfect screenshot; `use_figma` rebuilds it from real components; refine against the screenshot | | A brand-new file is needed | `create_new_file` | Then `use_figma` to populate it | | Pushing the **token system** into Figma | `use_figma` | Create variables/styles first, then build components that reference them — so the designer can re-theme |

Always build from the design system's tokens and components when they exist, so the result is editable and on-system — not a flat picture.

A3. Reconnect (optional but recommended)

If the project has real code components, map them to the Figma components via **Code Connect** (`/figma-code-connect`, `add_code_connect_map`) so design and code stay linked for the next round.

A4. Show and hand back

Screenshot the result (`get_screenshot`), show it to the designer, and record the Figma file key/URL in `design-state.md`. The designer can now manipulate it directly — and any changes they make can be pulled back via Direction B.

Direction B: Figma → Spec/Code (read it in)

Pull existing Figma work into the workflow.

B1. Get a node-specific URL

The design-to-code tools need a node id. If the user gives a bare file URL, ask for a URL with `?node-id=…` (or a specific frame selection). Extract `fileKey` and `nodeId` from the URL.

B2. Pull context

  • `get_design_context` — reference code + screenshot + metadata for the node (the primary design-to-code call)
  • `get_screenshot` — visual only, when you just need to see it (e.g., feeding `design-review`)
  • `get_metadata` — structure/layer tree for large files
  • `get_variable_defs` / `get_libraries` — extract tokens and library structure when seeding a design system

B3. Route the result

  • **For review:** hand the screenshot + context to `design-review` as the artefact
  • **For a design-system source:** feed variables and components into `token-architecture` and `design-system-alignment`
  • **For a build:** adapt the reference code to the project's stack via `design-builder` — adapt, don't past
Read more
Ships withdesignpowers

An agent design team you control. 10 agents that run an inclusive design process while you direct. The system notices how you design and reflects it back. Designpowers is an open, model-agnostic design workflow that gives you a team of 10 design agents.

Get the whole plugin

Other skills on designpowers.