accessible-content
Use when writing or structuring any user-facing content — interface copy, labels, error messages, help text, headings, alt text,…
Use when evaluating mental load, wayfinding, focus management, memory demands, or decision complexity in any interface — ensures designs work for people with cognitive differences, under stress, or managing divided attention
$ npx -y skills add Owl-Listener/designpowers --skill cognitive-accessibility --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/cognitive-accessibilityContext preview
The summary Claude sees to decide when to auto-load this skill.
Use when evaluating mental load, wayfinding, focus management, memory demands, or decision complexity in any interface — ensures designs work for people with cognitive differences, under stress, or managing divided attention
name: cognitive-accessibility description: Use when evaluating mental load, wayfinding, focus management, memory demands, or decision complexity in any interface — ensures designs work for people with cognitive differences, under stress, or managing divided attention
The hardest accessibility barriers to see are cognitive ones. A screen reader user encounters a missing label and knows immediately. A person with a processing difference encounters an interface that demands too much of their working memory and just... leaves. This skill makes cognitive demands visible and manageable.
For each screen or flow, evaluate three types of load:
**Intrinsic load** — complexity inherent to the task
**Extraneous load** — complexity added by poor design
**Germane load** — effort spent learning the system
Extraneous load is design debt. Reduce it:
People need to know three things at all times: 1. **Where am I?** (clear page titles, breadcrumbs, highlighted navigation) 2. **Where can I go?** (visible navigation, clear calls to action) 3. **Where have I been?** (visited link styles, progress indicators, history)
For multi-step processes:
Attention is a limited resource. Protect it:
Cognitive accessibility means mistakes are cheap:
For each screen or flow, note:
| Guideline | Implementation | |-----------|---------------| | Provide help and support | Contextual help adjacent to complex interactions | | Use clear language | Plain language, no jargon, short sentences | | Make it easy to find things | Consistent navigation, clear labels, search | | Make tasks easy to complete | Fewer steps, clear progress, forgiving input | | Avoid reliance on memory | Display information rather than requiring recall | | Provide feedback | Clear confirmation of actions and state changes | | Prevent and support error correction | Validation, undo, confirmation for destructive actions |
An agent design team you control. 10 agents that run an inclusive design process while you direct. The system notices how you design and reflects it back. Designpowers is an open, model-agnostic design workflow that gives you a team of 10 design agents.
Use when writing or structuring any user-facing content — interface copy, labels, error messages, help text, headings, alt text,…
Use when designing for user preferences — motion sensitivity, contrast needs, colour schemes, text sizing, information density,…
Use when a design direction is uncertain, when the team could go multiple ways, or when the user wants to see competing…
Use when critique or review produces deferred findings, when checking accumulated design compromises, or when deciding what to…
You MUST use this before any creative or design work — building features, creating components, designing interfaces, modifying…
Use as a lightweight on-ramp for first-time or hesitant users who want a quick win before committing to the full pipeline — "can…