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Claude Code Frontend skills :)

Flowy lists 80 skills in the Frontend category for Claude Code, across 7 plugins. A skill is a folder of instructions an agent loads while you work. Every one here shows what is inside before you install, who wrote it, and whether it is Auto-invoked, meaning a FLOW.md router fires it as you prompt.

Browse all skills →Frontend plugins →

chrome-release-cls
HotSkill

chrome-release-cls

Given a Chrome Releases blog post URL (chromereleases.googleblog.com), extract every CVE/bug and find the underlying Gerrit CL that fixed it by searching the…

@electron@electronView Skill
chrome-release-verify
HotSkill

chrome-release-verify

End-to-end Chrome security backport for an Electron release branch. Given a Chrome Releases blog URL and a branch (e.g. 41-x-y), determines which CVE fixes are…

@electron@electronView Skill
actions-and-utilities
HotSkill

actions-and-utilities

Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout, or batch operations on game objects. Triggers on: align, grid…

@phaserjs@phaserjsView Skill
animations
HotSkill

animations

Use this skill when creating or controlling sprite animations in Phaser 4. Covers spritesheets, atlases, AnimationManager, AnimationState, play/stop/chain,…

@phaserjs@phaserjsView Skill
audio-and-sound
HotSkill

audio-and-sound

Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing sounds, music, volume, spatial audio, Web Audio API, and…

@phaserjs@phaserjsView Skill
coss
Skill

coss

Helps implement coss UI components correctly. Use when building UIs with coss primitives and patterns (buttons, dialogs, selects, forms, menus, tabs, segmented…

@cosscom@cosscomView Skill
coss-particles
Skill

coss-particles

Index of all COSS UI particle examples. Use when implementing UI features to find copy-paste-ready component patterns built on coss primitives. Each particle…

@cosscom@cosscomView Skill
antfu
Skill

antfu

Anthony Fu's opinionated tooling and conventions for JavaScript/TypeScript projects. Use when setting up new projects, configuring ESLint/Prettier…

@antfu@antfuView Skill
antfu-design
Skill

antfu-design

antfu-style design conventions, broadened. UnoCSS-first, class-based semantic tokens with dual light/dark for tooling and devtools UIs, plus design-read,…

@antfu@antfuView Skill
nitro
Skill

nitro

Nitro is the framework-agnostic server toolkit (powering Nuxt) for building and deploying web servers anywhere. Use when working with nitro.config, server…

@antfu@antfuView Skill
8bit-docs-patterns
Skill

8bit-docs-patterns

Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled…

@theorcdev@theorcdevView Skill
linkyee-plugin-builder
Skill

linkyee-plugin-builder

Use when the user wants to add dynamic data (GitHub stars, latest blog posts, weather, follower counts, repo activity, anything fetched from a URL) to their…

@zhgchgli@zhgchgliView Skill
linkyee-style-designer
Skill

linkyee-style-designer

Use when the user wants to design, customize, or generate a custom visual theme for their linkyee site (a Hexo-like LinkTree-style static site). Triggers on…

@zhgchgli@zhgchgliView Skill
electron-node-upgrade
HotSkill

electron-node-upgrade

Guide for performing Node.js version upgrades in the Electron project. Use when working on the roller/node/main branch to fix patch conflicts during `e sync…

@electron@electronView Skill
triage-prs
HotSkill

triage-prs

Triage open electron/electron pull requests by CI check status — lists PRs that are green/passing, failing, still pending, or have no checks at all, annotated…

@electron@electronView Skill
cameras
HotSkill

cameras

Use this skill when working with cameras in Phaser 4. Covers camera effects (shake, fade, flash, pan, zoom), following sprites, scroll, bounds, viewports,…

@phaserjs@phaserjsView Skill
curves-and-paths
HotSkill

curves-and-paths

Use this skill when working with curves and paths in Phaser 4. Covers splines, bezier curves, lines, ellipses, path followers, and mathematical curve types.…

@phaserjs@phaserjsView Skill
data-manager
HotSkill

data-manager

Use this skill when using the Phaser 4 DataManager to store custom key-value data on game objects, listen for data change events, or manage game state.…

@phaserjs@phaserjsView Skill
nuxt
Skill

nuxt

Nuxt full-stack Vue framework with SSR, auto-imports, and file-based routing. Use when working with Nuxt apps, server routes, useFetch, middleware, or hybrid…

@antfu@antfuView Skill
pinia
Skill

pinia

Pinia official Vue state management library, type-safe and extensible. Use when defining stores, working with state/getters/actions, or implementing store…

@antfu@antfuView Skill
pnpm
Skill

pnpm

Node.js package manager with strict dependency resolution. Use when running pnpm specific commands, configuring workspaces via pnpm-workspace.yaml, or managing…

@antfu@antfuView Skill
events-system
HotSkill

events-system

Use this skill when working with the Phaser 4 event system. Covers EventEmitter, scene events, game events, custom events, and event-driven communication.…

@phaserjs@phaserjsView Skill
filters-and-postfx
HotSkill

filters-and-postfx

Use this skill when applying visual filters or post-processing effects in Phaser 4. Covers bloom, blur, glow, color matrix, barrel distortion, displacement,…

@phaserjs@phaserjsView Skill
game-object-components
HotSkill

game-object-components

Use this skill when working with Phaser 4 game object components and the mixin system. Covers Transform, Alpha, Tint, Origin, Depth, Flip, Mask, GetBounds,…

@phaserjs@phaserjsView Skill
slidev
Skill

slidev

Create and present web-based slidedecks for developers using Slidev with Markdown, Vue components, code highlighting, animations, and interactive features. Use…

@antfu@antfuView Skill
tsdown
Skill

tsdown

Bundle TypeScript and JavaScript libraries with blazing-fast speed powered by Rolldown. Use when building libraries, generating type declarations, bundling for…

@antfu@antfuView Skill
turborepo
Skill

turborepo

Turborepo monorepo build system guidance. Triggers on: turbo.json, task pipelines, dependsOn, caching, remote cache, the "turbo" CLI, --filter, --affected, CI…

@antfu@antfuView Skill
game-setup-and-config
HotSkill

game-setup-and-config

Use this skill when creating a new Phaser 4 game instance or configuring GameConfig options. Covers renderer selection, canvas setup, scaling, pixel art, FPS…

@phaserjs@phaserjsView Skill
geometry-and-math
HotSkill

geometry-and-math

Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles, circles, triangles, polygons, random number generation, angles,…

@phaserjs@phaserjsView Skill
graphics-and-shapes
HotSkill

graphics-and-shapes

Use this skill when drawing shapes and graphics in Phaser 4. Covers the Graphics game object, lines, rectangles, circles, arcs, polygons, gradients, fill,…

@phaserjs@phaserjsView Skill
unocss
Skill

unocss

UnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS, writing utility rules, shortcuts, or working with presets like Wind,…

@antfu@antfuView Skill
vite
Skill

vite

Vite build tool configuration, plugin API, SSR, and Vite 8 Rolldown migration. Use when working with Vite projects, vite.config.ts, Vite plugins, or building…

@antfu@antfuView Skill
vitepress
Skill

vitepress

VitePress static site generator powered by Vite and Vue. Use when building documentation sites, configuring themes, or writing Markdown with Vue components.

@antfu@antfuView Skill
js-early-exit
Skill

js-early-exit

Use early returns to avoid unnecessary computation in loops and functions. Apply when processing arrays, validating input, or checking multiple conditions…

@theorcdev@theorcdevView Skill
js-hoist-regexp
Skill

js-hoist-regexp

Hoist RegExp creation outside render or memoize with useMemo(). Apply when using regular expressions in React components or frequently called functions.

@theorcdev@theorcdevView Skill
groups-and-containers
HotSkill

groups-and-containers

Use this skill when using Groups or Containers in Phaser 4. Covers organizing game objects, object pooling, batch operations, and nested transforms with…

@phaserjs@phaserjsView Skill
input-keyboard-mouse-touch
HotSkill

input-keyboard-mouse-t…

Use this skill when handling user input in Phaser 4. Covers keyboard keys, mouse clicks and movement, touch events, pointer handling, drag and drop, hit areas,…

@phaserjs@phaserjsView Skill
loading-assets
HotSkill

loading-assets

Use this skill when loading assets in Phaser 4. Covers the Loader plugin, loading images, spritesheets, atlases, audio, JSON, tilemaps, bitmap fonts, and…

@phaserjs@phaserjsView Skill
vitest
Skill

vitest

Vitest fast unit testing framework powered by Vite with Jest-compatible API. Use when writing tests, mocking, configuring coverage, or working with test…

@antfu@antfuView Skill
vue
Skill

vue

Vue 3 Composition API, script setup macros, reactivity system, and built-in components. Use when writing Vue SFCs, defineProps/defineEmits/defineModel,…

@antfu@antfuView Skill
vue-best-practices
Skill

vue-best-practices

MUST be used for Vue.js tasks. Strongly recommends Composition API with `<script setup>` and TypeScript as the standard approach. Covers Vue 3, SSR, Volar,…

@antfu@antfuView Skill
js-set-map-lookups
Skill

js-set-map-lookups

Use Set and Map for O(1) membership lookups instead of array.includes(). Apply when checking membership repeatedly or performing frequent lookups against a…

@theorcdev@theorcdevView Skill
particles
HotSkill

particles

Use this skill when creating particle effects in Phaser 4. Covers ParticleEmitter, emission zones, death zones, particle properties, textures, gravity wells,…

@phaserjs@phaserjsView Skill
physics-arcade
HotSkill

physics-arcade

Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity, acceleration, gravity, collisions, overlap, world bounds, physics…

@phaserjs@phaserjsView Skill
physics-matter
HotSkill

physics-matter

Use this skill when using Matter.js physics in Phaser 4. Covers rigid bodies, constraints, composite bodies, sensors, collision filtering, world configuration,…

@phaserjs@phaserjsView Skill
render-textures
HotSkill

render-textures

Use this skill when using RenderTexture or DynamicTexture in Phaser 4. Covers drawing game objects to textures, dynamic texture creation, snapshot/screenshot,…

@phaserjs@phaserjsView Skill
scale-and-responsive
HotSkill

scale-and-responsive

Use this skill when making a Phaser 4 game responsive or handling display scaling. Covers ScaleManager, scale modes (FIT, RESIZE, EXPAND, ENVELOP),…

@phaserjs@phaserjsView Skill
scenes
HotSkill

scenes

Use this skill when working with Phaser 4 scenes. Covers scene lifecycle methods, scene transitions, parallel scenes, scene communication, sleeping, pausing,…

@phaserjs@phaserjsView Skill
web-design-guidelines
Skill

web-design-guidelines

Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site…

@antfu@antfuView Skill
rerender-lazy-state
Skill

rerender-lazy-state

Use lazy state initialization with useState function form. Apply when computing expensive initial values like building search indexes, parsing JSON, or complex…

@theorcdev@theorcdevView Skill
rerender-memo
Skill

rerender-memo

Extract expensive work into memoized components with React.memo. Apply when components perform expensive computations that can be skipped when props haven't…

@theorcdev@theorcdevView Skill
sprites-and-images
HotSkill

sprites-and-images

Use this skill when creating Sprites or Images in Phaser 4. Covers factory methods, texture/frame selection, position, scale, rotation, tint, flip, alpha,…

@phaserjs@phaserjsView Skill
text-and-bitmaptext
HotSkill

text-and-bitmaptext

Use this skill when displaying text in Phaser 4. Covers Text game objects, BitmapText, web fonts, text styling, word wrap, alignment, padding, and dynamic text…

@phaserjs@phaserjsView Skill
tilemaps
HotSkill

tilemaps

Use this skill when working with tilemaps in Phaser 4. Covers loading Tiled JSON maps, creating tilemap layers, tile collision, dynamic tiles, tile properties,…

@phaserjs@phaserjsView Skill
time-and-timers
HotSkill

time-and-timers

Use this skill when using timers and time-based events in Phaser 4. Covers TimerEvent, delayed calls, looping timers, the Clock plugin, and time scaling.…

@phaserjs@phaserjsView Skill
tweens
HotSkill

tweens

Use this skill when animating properties over time in Phaser 4. Covers tweens, tween chains, easing functions, stagger, yoyo, repeat, callbacks, number tweens,…

@phaserjs@phaserjsView Skill
v3-to-v4-migration
HotSkill

v3-to-v4-migration

Use this skill when migrating a Phaser 3 project to Phaser 4, or when a user asks about breaking changes, API differences, or how to update their v3 code.…

@phaserjs@phaserjsView Skill
v4-new-features
HotSkill

v4-new-features

Use this skill when learning about new features, game objects, components, and rendering capabilities added in Phaser 4. Covers Filters, RenderNodes,…

@phaserjs@phaserjsView Skill