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/webf-async-rendering

Understand and work with WebF's async rendering model - handle onscreen/offscreen events and element measurements correctly. Use when getBoundingClientRect returns zeros, computed styles are incorrect, measurements fail, or elements don't layout as expected.

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webf
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$ npx -y skills add openwebf/webf --skill webf-async-rendering --agent claude-code

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  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
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  • Slash command/webf-async-rendering

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Understand and work with WebF's async rendering model - handle onscreen/offscreen events and element measurements correctly. Use when getBoundingClientRect returns zeros, computed styles are incorrect, measurements fail, or elements don't layout as expected.

SKILL.md

webf-async-rendering.SKILL.md
name: webf-async-rendering
description: Understand and work with WebF's async rendering model - handle onscreen/offscreen events and element measurements correctly. Use when getBoundingClientRect returns zeros, computed styles are incorrect, measurements fail, or elements don't layout as expected.

WebF Async Rendering

> **Note**: WebF development is nearly identical to web development - you use the same tools (Vite, npm, Vitest), same frameworks (React, Vue, Svelte), and same deployment services (Vercel, Netlify). This skill covers **one of the 3 key differences**: WebF's async rendering model. The other two differences are API compatibility and routing.

**This is the #1 most important concept to understand when moving from browser development to WebF.**

The Fundamental Difference

In Browsers (Synchronous Layout)

When you modify the DOM, the browser **immediately** performs layout calculations:

// Browser behavior
const div = document.createElement('div');
document.body.appendChild(div);
console.log(div.getBoundingClientRect()); // ✅ Returns real dimensions

Layout happens **synchronously** - you get dimensions right away, but this can cause performance issues (layout thrashing).

In WebF (Asynchronous Layout)

When you modify the DOM, WebF **batches** the changes and processes them in the next rendering frame:

// WebF behavior
const div = document.createElement('div');
document.body.appendChild(div);
console.log(div.getBoundingClientRect()); // ❌ Returns zeros! Not laid out yet.

Layout happens **asynchronously** - elements exist in the DOM tree but haven't been measured/positioned yet.

Why Async Rendering?

**Performance**: WebF's async rendering is **20x cheaper** than browser synchronous layout!

  • DOM updates are batched together
  • Multiple changes processed in one optimized pass
  • Eliminates layout thrashing
  • No need for `DocumentFragment` optimizations

**Trade-off**: You must explicitly wait for layout to complete before measuring elements.

The Solution: onscreen/offscreen Events

WebF provides two non-standard events to handle the async lifecycle:

| Event | When It Fires | Purpose | |-------|---------------|---------| | `onscreen` | Element has been laid out and rendered | Safe to measure dimensions, get computed styles | | `offscreen` | Element removed from render tree | Cleanup and resource management |

**Think of these like `IntersectionObserver` but for layout lifecycle, not viewport visibility.**

How to Measure Elements Correctly

❌ WRONG: Measuring Immediately

// DON'T DO THIS - Will return 0 or incorrect values
const div = document.createElement('div');
div.textContent = 'Hello WebF';
document.body.appendChild(div);

const rect = div.getBoundingClientRect();  // ❌ Returns zeros!
console.log(rect.width);  // 0
console.log(rect.height); // 0

✅ CORRECT: Wait for onscreen Event

// DO THIS - Wait for layout to complete
const div = document.createElement('div');
div.textContent = 'Hello WebF';

div.addEventListener('onscreen', () => {
  // Element is now laid out - safe to measure!
  const rect = div.getBoundingClientRect();  // ✅ Real dimensions
  console.log(`Width: ${rect.width}, Height: ${rect.height}`);
});

document.body.appendChild(div);

React: useFlutterAttached Hook

For React developers, WebF provides a convenient hook:

❌ WRONG: Using useEffect

import { useEffect, useRef } from 'react';

function MyComponent() {
  const ref = useRef(null);

  useEffect(() => {
    // ❌ Element not laid out yet!
    const rect = ref.current.getBoundingClientRect();
    console.log(rect); // Will be zeros
  }, []);

  return <div ref={ref}>Content</div>;
}

✅ CORRECT: Using useFlutterAttached

import { useFlutterAttached } from '@openwebf/react-core-ui';

function MyComponent() {
  const ref = useFlutterAttached(
    () => {
      // ✅ onAttached callback - element is laid out!
      const rect = ref.current.getBoundingClientRect();
      console.log(`Width: ${rect.width}, Height: ${rect.height}`);
    },
    () => {
      // onDetached callback (optional)
      console.log('Component removed from render tree');
    }
  );

  return <div ref={ref}>Content</div>;
}

Layout-Dependent APIs

**Only call these inside onscreen callback or useFlutterAttached:**

  • `element.getBoundingClientRect()`
  • `window.getComputedStyle(element)`
  • `element.offsetWidth` / `element.offsetHeight`
  • `element.clientWidth` / `element.clientHeight`
  • `element.scrollWidth` / `element.scrollHeight`
  • `element.offsetTop` / `element.offsetLeft`
  • Any logic that depends on element position or size

Common Scenarios

Scenario 1: Measuring After Style Changes

const div = document.getElementById('myDiv');

// ❌ WRONG
div.style.width = '500px';
const rect = div.getBoundingClientRect(); // Old dimensions!

// ✅ CORRECT
div.style.width = '500px';
div.addEventListener('onscreen', () => {
  const rect = div.getBoundingClientRect(); // New dimensions!
}, { once: true }); // Use 'once' to remove listener after first call

Scenario 2: Positioning Tooltips/Popovers

function showTooltip(targetElement) {
  const tooltip = document.createElement('div');
  tooltip.className = 'tooltip';
  tooltip.textContent = 'Tooltip text';

  tooltip.addEventListener('onscreen', () => {
    // Now we can safely position the tooltip
    const targetRect = targetElement.getBoundingClientRect();
    const tooltipRect = tooltip.getBoundingClientRect();

    tooltip.style.left = `${targetRect.left}px`;
    tooltip.style.top = `${targetRect.bottom + 5}px`;
  }, { once: true });

  document.body.appendChild(tooltip);
}

Scenario 3: React Component with Measurement

import { useFlutterAttached } from '@openwebf/react-core-ui';
import { useState } from 'react';

function MeasuredBox() {
  const [dimensions, setDimensions] = useState({
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