gpui-kit
How to build desktop applications with GPUI Kit, the Rust framework published as the gpui-kit crate (GPUI plus gpui_kit::component, gpui_kit::base,…
The normative Design Guides for GPUI Kit desktop applications. Read in full before designing or changing any screen, layout, spacing, visual hierarchy, color, density, component choice, interaction state, overlay, motion, data-heavy view, or interface copy in a GPUI Kit
$ npx -y skills add longbridge/gpui-component --skill gpui-kit-design-guides --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/gpui-kit-design-guidesContext preview
The summary Claude sees to decide when to auto-load this skill.
The normative Design Guides for GPUI Kit desktop applications. Read in full before designing or changing any screen, layout, spacing, visual hierarchy, color, density, component choice, interaction state, overlay, motion, data-heavy view, or interface copy in a GPUI Kit
name: gpui-kit-design-guides description: The normative Design Guides for GPUI Kit desktop applications. Read in full before designing or changing any screen, layout, spacing, visual hierarchy, color, density, component choice, interaction state, overlay, motion, data-heavy view, or interface copy in a GPUI Kit (gpui-kit / gpui-component) application, and before reviewing UI work for design quality. Also use when asked what the design rules are, or whether a UI decision follows them.
The guide is [references/design-guides.md](references/design-guides.md). It is a requirement, not inspiration. Read the guide file itself before doing UI work. Do not answer from this page, from an existing screen in the codebase, or from training data.
If the file is missing, fetch `https://gpui-kit.com/docs/design-guides.md`. The guide is a verbatim copy of that page, so its link to `./coding-guides.md` means the Coding Guides in the `gpui-kit` skill (or `https://gpui-kit.com/docs/coding-guides.md`).
Read the whole guide for a new screen or a redesign. For a narrow change, read "Design thesis" and "Start from the task" first, then the section for the change. Sections, in order (`grep -n '^## ' references/design-guides.md`):
| Section | Read when | | ------------------------------------ | ---------------------------------------------------------------------- | | Design thesis | Always | | Learning from Shadcn | Choosing what to borrow from web component libraries | | Start from the task | Always; task hierarchy, interaction promise, what to leave out | | Visual language | Color, typography, spacing, radius, borders, elevation, density, icons | | Layout patterns | Window structure, sidebars, toolbars, panels, forms, resizable regions | | Components and composition | Picking a component, composing parts, when to build a new one | | Interaction states | Hover, focus, pressed, selected, disabled, loading, validation, danger | | Feedback and overlays | Dialog, sheet, popover, menu, notification, tooltip, dismissal, focus | | Motion | Any animation or transition | | Designing data-heavy interfaces | Tables, lists, trees, dashboards, dense inspectors | | Interface language | Any user-facing text: labels, buttons, titles, errors, empty states | | Internationalization and platform fit | Multi-locale copy, Chinese terminology, macOS/Windows conventions | | Guidance for AI-generated interfaces | Always when an agent produces UI | | Accessibility checklist | Before finishing | | Design review checklist | Before finishing; run every item against the work |
A floor, not a substitute for the guide.
dense data views, resizable regions, persistent navigation.
`outline` when it should read quietly. `Link` only for external URLs and email addresses.
semantic tokens and rem-based helpers. Any spacing number quoted in the guide is the current default scale, not a literal to repeat.
validation, and destructive states each need distinct, consistent treatment.
trigger.
button, not `Are you sure?` with `OK`.
Finish by running the Design review checklist against the work.
Rust GUI components for building fantastic cross-platform desktop application by using GPUI.
Repo: longbridge/gpui-component
How to build desktop applications with GPUI Kit, the Rust framework published as the gpui-kit crate (GPUI plus gpui_kit::component, gpui_kit::base,…