chrome-release-cls
Given a Chrome Releases blog post URL (chromereleases.googleblog.com), extract every CVE/bug…
A skill ships inside a plugin. Install the plugin, and a skill that gets Auto-invokedWhat is this?This plugin ships a FLOW.md router the engine fires, so the matching skill runs itself. No slash command to remember.Learn how → runs itself when your prompt calls for it.
40,063 skills across 2,406 plugins. 1,623 of them fire as you prompt.
Given a Chrome Releases blog post URL (chromereleases.googleblog.com), extract every CVE/bug…
End-to-end Chrome security backport for an Electron release branch. Given a Chrome Releases…
Guide for performing Chromium version upgrades in the Electron project. Use when working on…
Use this skill when working with Phaser 4 utility functions, actions, alignment, grid layout,…
Use this skill when creating or controlling sprite animations in Phaser 4. Covers…
Use this skill when adding audio or sound to a Phaser 4 game. Covers loading audio, playing…
Helps implement coss UI components correctly. Use when building UIs with coss primitives and…
Index of all COSS UI particle examples. Use when implementing UI features to find…
Anthony Fu's opinionated tooling and conventions for JavaScript/TypeScript projects. Use when…
Create a reviewable GitHub pull request from the current branch with a Conventional Commits…
Nitro is the framework-agnostic server toolkit (powering Nuxt) for building and deploying web…
Create pixelated borders, shadows, and effects for 8-bit retro components. Apply when…
Create documentation with gaming-specific examples, retro styling, and 8-bit terminology.…
Optimize 8-bit animations for smooth performance. Apply when creating animated pixel art,…
SwiftUI frontend visual design skill. Creates beautiful, distinctive iOS/macOS interfaces…
Use when the user wants to add dynamic data (GitHub stars, latest blog posts, weather,…
Use when the user wants to design, customize, or generate a custom visual theme for their…
Guide for performing Node.js version upgrades in the Electron project. Use when working on…
Triage open electron/electron pull requests by CI check status — lists PRs that are…
Use this skill when working with cameras in Phaser 4. Covers camera effects (shake, fade,…
Use this skill when working with curves and paths in Phaser 4. Covers splines, bezier curves,…
Use this skill when using the Phaser 4 DataManager to store custom key-value data on game…
Nuxt full-stack Vue framework with SSR, auto-imports, and file-based routing. Use when…
Pinia official Vue state management library, type-safe and extensible. Use when defining…
Node.js package manager with strict dependency resolution. Use when running pnpm specific…
Import directly from source files instead of barrel files. Apply when using libraries like…
Use next/dynamic for lazy-loading heavy components. Apply when importing large components…
Best practices for wrapping shadcn/ui components. Apply when creating 8-bit styled variants…
Use this skill when working with the Phaser 4 event system. Covers EventEmitter, scene…
Use this skill when applying visual filters or post-processing effects in Phaser 4. Covers…
Use this skill when working with Phaser 4 game object components and the mixin system. Covers…
UnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS,…
Vite build tool configuration, plugin API, SSR, and Vite 8 Rolldown migration. Use when…
VitePress static site generator powered by Vite and Vue. Use when building documentation…
Create component documentation with installation, usage examples, and preview sections. Apply…
Create MDX documentation files with proper frontmatter, imports, and component integration.…
Register 8-bit components in registry.json for shadcn/ui add command. Apply when adding new…
Use this skill when creating a new Phaser 4 game instance or configuring GameConfig options.…
Use this skill when using Phaser 4 math and geometry utilities. Covers vectors, rectangles,…
Use this skill when drawing shapes and graphics in Phaser 4. Covers the Graphics game object,…
Vitest fast unit testing framework powered by Vite with Jest-compatible API. Use when writing…
Vue 3 Composition API, script setup macros, reactivity system, and built-in components. Use…
Patterns for game-like interfaces - health bars, XP bars, mana bars. Apply when building…
Use early returns to avoid unnecessary computation in loops and functions. Apply when…
Hoist RegExp creation outside render or memoize with useMemo(). Apply when using regular…
Use this skill when using Groups or Containers in Phaser 4. Covers organizing game objects,…
Use this skill when handling user input in Phaser 4. Covers keyboard keys, mouse clicks and…
Use this skill when loading assets in Phaser 4. Covers the Loader plugin, loading images,…
Use Set and Map for O(1) membership lookups instead of array.includes(). Apply when checking…
Use toSorted() instead of sort() to avoid mutating arrays. Apply when sorting arrays that are…
Register components in registry.json for shadcn/ui add command. Apply when adding new 8-bit…
Use this skill when creating particle effects in Phaser 4. Covers ParticleEmitter, emission…
Use this skill when using Arcade Physics in Phaser 4. Covers enabling physics, velocity,…
Use this skill when using Matter.js physics in Phaser 4. Covers rigid bodies, constraints,…
Wrap animated SVG elements in a div to enable hardware acceleration. Apply when animating SVG…
Use explicit ternary operators instead of && for conditional rendering. Apply when rendering…
Extract static JSX elements outside components to avoid re-creation on every render. Apply…
Use this skill when using RenderTexture or DynamicTexture in Phaser 4. Covers drawing game…
Use this skill when making a Phaser 4 game responsive or handling display scaling. Covers…
Use this skill when working with Phaser 4 scenes. Covers scene lifecycle methods, scene…
Use functional setState updates to prevent stale closures and unnecessary callback…
Use lazy state initialization with useState function form. Apply when computing expensive…
Extract expensive work into memoized components with React.memo. Apply when components…
Use this skill when creating Sprites or Images in Phaser 4. Covers factory methods,…
Use this skill when displaying text in Phaser 4. Covers Text game objects, BitmapText, web…
Use this skill when working with tilemaps in Phaser 4. Covers loading Tiled JSON maps,…
Organize 8-bit CSS with custom properties, pixel fonts, and responsive pixel art. Apply when…
UI component conventions for 8-bit styled components. Use when working with shadcn/ui…
Use this skill when using timers and time-based events in Phaser 4. Covers TimerEvent,…
Use this skill when animating properties over time in Phaser 4. Covers tweens, tween chains,…
Use this skill when migrating a Phaser 3 project to Phaser 4, or when a user asks about…
Use this skill when learning about new features, game objects, components, and rendering…
An opinionated library of Flows. Free. Open source. V1.
© 2026 Flowy
Built for Claude Code · Not affiliated with Anthropic