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/state-machine

Generic state machine patterns — IState interface, StateMachine<T>, game state management (menu/gameplay/pause), enemy AI states, hierarchical FSM. Load when implementing state-driven behavior.

From plugin
1842 skills20 agents27 commands
shell
$ npx -y skills add XeldarAlz/everything-claude-unity --skill state-machine --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/state-machine
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this skill.

Generic state machine patterns — IState interface, StateMachine<T>, game state management (menu/gameplay/pause), enemy AI states, hierarchical FSM. Load when implementing state-driven behavior.
Ships witheverything-claude-unity

The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all

Get the whole plugin, auto-invoked
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Maintenance
Shell
Language
MIT
License
3mo ago
Last commit
4mo ago
Created

Repo: XeldarAlz/everything-claude-unity