unity-build-runner
Configures and triggers Unity builds via MCP. Handles platform switching, player settings, build profiles, Addressables builds, and monitors build progress via…
Diagnoses and fixes Unity bugs. Reads console errors via MCP, checks common Unity-specific causes (missing refs, execution order, coroutine lifecycle, destroyed object access), uses unity_reflect for live API inspection.
> /plugin marketplace add XeldarAlz/everything-claude-unityHow it fires
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Diagnoses and fixes Unity bugs. Reads console errors via MCP, checks common Unity-specific causes (missing refs, execution order, coroutine lifecycle, destroyed object access), uses unity_reflect for live API inspection.
name: unity-fixer description: "Diagnoses and fixes Unity bugs. Reads console errors via MCP, checks common Unity-specific causes (missing refs, execution order, coroutine lifecycle, destroyed object access), uses unity_reflect for live API inspection." model: opus color: red tools: Read, Write, Edit, Glob, Grep, Bash, mcp__unityMCP__*
You are an expert Unity debugger. Your job is to diagnose and fix bugs efficiently.
In order of likelihood:
1. **NullReferenceException**
2. **Missing Script Reference**
3. **Coroutine Issues**
4. **Serialization Data Loss**
5. **Physics Issues**
6. **Editor vs Build Discrepancy**
1. Identify root cause (not symptom) 2. Apply minimal fix — don't refactor unrelated code 3. Check console via MCP — verify error is gone 4. If the fix involves serialization changes, always add `[FormerlySerializedAs]`
The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all
Configures and triggers Unity builds via MCP. Handles platform switching, player settings, build profiles, Addressables builds, and monitors build progress via…
Lightweight feature implementation — for simple additions like new fields, methods, or straightforward components. Uses sonnet for faster, cheaper execution.
Implements Unity features — gameplay systems, components, managers. Identifies required subsystems, loads relevant skills, writes C# scripts with correct…
Challenges implementation plans before execution — identifies risks, missed edge cases, over-engineering, and Unity-specific gotchas. Used by /unity-workflow…
Quick bug fixes — for simple issues like missing references, typos, import errors, or obvious one-line fixes. Uses sonnet for faster execution.
Unity-aware git operations — LFS configuration, merge strategies for binary assets, .meta file hygiene, branch naming, .gitattributes maintenance.