/unity-build
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.
$ npx -y skills add XeldarAlz/everything-claude-unity --agent claude-codeShips with everything-claude-unity. Installing the plugin gets this command.
How it fires
How this command gets triggered: by you, by Claude, or both.
- Fires itselfClaude auto-loads it when your prompt matches the work.
- You can call itInvoke it directly when you want it.
- Slash command
/unity-build
Context preview
What this command does when you run it.
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.
The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all
Other commands on everything-claude-unity.
- /unity-audit
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Open command - /unity-doctor
Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.
Open command - /unity-feature
Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP.
Open command - /unity-fix
Diagnoses and fixes a Unity bug — reads console errors, checks common causes, applies targeted fix, verifies via MCP.
Open command - /unity-init
Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills.
Open command - /unity-instincts
Manage the project's instinct library — view, promote, evolve, export, or import atomic learned behaviors captured automatically by PostToolUse observations.
Open command

