unity-audit
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.
> /plugin marketplace add XeldarAlz/everything-claude-unityHow it fires
How this command gets triggered: by you, by Claude, or both.
/unity-buildContext preview
What this command does when you run it.
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.
name: unity-build description: "Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress." user-invocable: true args: platform
Configure and trigger a build for the specified platform.
If the user specified a platform: build for **$ARGUMENTS** If no platform: ask the user which platform to build for.
Use the `unity-build-runner` agent to:
1. **Check console** via `read_console` — abort if compilation errors exist 2. **Check project info** via `project_info` resource — current platform and Unity version 3. **Validate build scenes** — ensure all scenes in build list exist 4. **Run code quality check** — look for `UnityEditor` namespace leaks
Switch platform if needed via `manage_build`:
manage_build action:"build" → trigger the build read_console → monitor progress and catch errors
| Error | Fix | |-------|-----| | `UnityEditor` namespace | Add `#if UNITY_EDITOR` guard | | Missing type/assembly | Check `.asmdef` references | | Stripping removes code | Add entries to `link.xml` | | Build too large | Run `/unity-optimize` or `analyze-build-size.sh` |
The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.
Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP.
Diagnoses and fixes a Unity bug — reads console errors, checks common causes, applies targeted fix, verifies via MCP.
Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills.
Manage the project's instinct library — view, promote, evolve, export, or import atomic learned behaviors captured automatically by PostToolUse observations.