unity-audit
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP.
> /plugin marketplace add XeldarAlz/everything-claude-unityHow it fires
How this command gets triggered: by you, by Claude, or both.
/unity-featureContext preview
What this command does when you run it.
Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP.
name: unity-feature description: "Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP." user-invocable: true args: feature_description
Plan and implement the feature described by the user: **$ARGUMENTS**
1. **Analyze the feature** — identify which Unity subsystems are involved:
2. **Identify required scripts** — what new scripts to create, what existing ones to modify.
3. **Identify scene changes** — what GameObjects, components, or scene setup is needed.
4. **Present the plan** to the user before implementing. Include:
1. **Write C# code** using the `unity-coder` agent:
2. **Set up scene elements** via MCP:
3. **Check console** via `read_console` for compilation errors.
1. Verify no console errors via `read_console` 2. Summarize what was created/modified 3. Explain how to test the feature 4. Note any manual steps needed (e.g., assigning references in Inspector)
After implementation, offer to run the `unity-verifier` agent for a verify-fix loop:
Suggest: "Would you like me to run a verification pass on the changes?"
The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.
Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.
Diagnoses and fixes a Unity bug — reads console errors, checks common causes, applies targeted fix, verifies via MCP.
Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills.
Manage the project's instinct library — view, promote, evolve, export, or import atomic learned behaviors captured automatically by PostToolUse observations.