unity-audit
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills.
> /plugin marketplace add XeldarAlz/everything-claude-unityHow it fires
How this command gets triggered: by you, by Claude, or both.
/unity-initContext preview
What this command does when you run it.
Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills.
name: unity-init description: "Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills." user-invocable: true
Scan this Unity project and generate a tailored CLAUDE.md configuration.
1. **Read project info** via MCP `project_info` resource to get Unity version, platform, and state.
2. **Scan Packages/manifest.json** to detect installed packages:
3. **Scan for assembly definitions** (`.asmdef` files) — map the project's assembly structure.
4. **Scan for scenes** — list all `.unity` files in `Assets/`.
5. **Check existing CLAUDE.md** — if one exists, preserve user customizations.
6. **Generate CLAUDE.md** with:
7. **Report** what was detected and configured. Suggest next steps:
Present the results in a clear summary table showing what was detected and which skills are recommended.
The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.
Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.
Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP.
Diagnoses and fixes a Unity bug — reads console errors, checks common causes, applies targeted fix, verifies via MCP.
Manage the project's instinct library — view, promote, evolve, export, or import atomic learned behaviors captured automatically by PostToolUse observations.