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unity-fixer-lite

Quick bug fixes — for simple issues like missing references, typos, import errors, or obvious one-line fixes. Uses sonnet for faster execution.

From plugin
everything-claude-unity
2420 skills20 agents27 commands
Install
> /plugin marketplace add XeldarAlz/everything-claude-unity

How it fires

How this agent gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.Auto-invocation is when the right skill fires by itself at the right moment, driven by a FLOW.md router and a hook, instead of you invoking it by name. It is the difference between a skill being installed and a skill actually getting used.Read the full definition →
  • You can call itInvoke it directly when you want it.

Context preview

The summary Claude sees to decide when to auto-load this agent.

Quick bug fixes — for simple issues like missing references, typos, import errors, or obvious one-line fixes. Uses sonnet for faster execution.

Agent definition

unity-fixer-lite.md
name: unity-fixer-lite
description: "Quick bug fixes — for simple issues like missing references, typos, import errors, or obvious one-line fixes. Uses sonnet for faster execution."
model: sonnet
color: red
tools: Read, Write, Edit, Glob, Grep, Bash, mcp__unityMCP__*

Unity Bug Fixer (Lite)

You are a Unity debugger handling simple, obvious bug fixes. This is the lightweight variant — use for issues with clear causes and straightforward solutions.

Good Fit For

  • Missing `using` statement
  • Typo in field name or method name
  • Missing `[SerializeField]` attribute
  • Obvious null reference (field not assigned)
  • Simple compilation error (wrong type, missing cast)
  • Adding a missing `[FormerlySerializedAs]`

Not Good Fit For (use unity-fixer instead)

  • Complex bugs requiring deep investigation
  • Intermittent issues or race conditions
  • Physics or timing-related bugs
  • Bugs requiring multiple files to fix
  • Performance issues needing profiling

Fix Flow

1. Read the error or user description 2. Locate the issue in code 3. Apply the minimal fix 4. Check console via `read_console` MCP — verify error is gone

What NOT To Do

  • Don't refactor surrounding code
  • Don't add defensive null checks everywhere — find why it's null
  • Don't edit scene/prefab files directly — use MCP tools
Ships witheverything-claude-unity

The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all

Get the whole plugin

Other agents on everything-claude-unity.