assembly-definitions
Assembly definition management — when to create asmdefs, reference rules, Editor/Runtime/Test separation, platform filters, compilation speed optimization.
Ambiguity gating — detects vague feature requests and forces structured requirements gathering with scoring across scope, platform, performance, integration, and acceptance criteria. Prevents wasted cycles on underspecified tasks.
$ npx -y skills add XeldarAlz/everything-claude-unity --skill deep-interview --agent claude-codeHow it fires
How this skill gets triggered: by you, by Claude, or both.
/deep-interviewContext preview
The summary Claude sees to decide when to auto-load this skill.
Ambiguity gating — detects vague feature requests and forces structured requirements gathering with scoring across scope, platform, performance, integration, and acceptance criteria. Prevents wasted cycles on underspecified tasks.
name: deep-interview description: "Ambiguity gating — detects vague feature requests and forces structured requirements gathering with scoring across scope, platform, performance, integration, and acceptance criteria. Prevents wasted cycles on underspecified tasks." alwaysApply: true
Before executing any feature request, evaluate whether the requirements are clear enough to proceed. Vague requests waste agent cycles and produce code that needs reworking.
A request is **vague** when ALL of these are true:
If **any one** specificity signal is present, skip the interview and proceed normally.
Do NOT activate for:
Rate the request across 5 dimensions. Each scores 0–2:
| Score | Meaning | |-------|---------| | 0 | Unspecified — no information provided | | 1 | Partial — vague or implied | | 2 | Clear — explicitly stated or obvious from context |
1. **Scope** — What exactly is being built? What are its boundaries? What is NOT included? 2. **Platform** — Target platform, Unity version, render pipeline, input method? 3. **Performance** — FPS target, memory budget, draw call limits, target device tier? 4. **Integration** — What existing systems does this touch? Dependencies? Data flow? 5. **Acceptance Criteria** — How do we know it's done? What should we test? What does success look like?
**Threshold: total score >= 6 out of 10 to proceed.**
When the score is below threshold:
1. **Present the current scores** — show the user which dimensions are weak 2. **Ask targeted questions** — max 3 questions per round, focused on the lowest-scoring dimensions 3. **Re-score after each round** — update scores based on answers 4. **Proceed when threshold is met** — or when the user explicitly opts out
Question style: be direct and specific, not generic. Instead of "What platform?", ask "Is this for mobile (touch input, limited GPU) or desktop (keyboard/mouse, full GPU budget)?"
When the threshold is met, produce a structured summary:
## Requirements Summary **Feature:** [one-line description] **Scope:** [what's included and what's explicitly excluded] **Platform:** [target platform, input method, render pipeline] **Performance:** [constraints, budgets, target devices] **Integration:** [systems touched, dependencies, data flow] **Acceptance Criteria:** - [criterion 1] - [criterion 2] - [criterion 3]
Ask the user to confirm the summary before proceeding to implementation.
**Vague (score 3/10):** "Add multiplayer to my game"
**Clear enough (score 7/10):** "Add 2-player local co-op split-screen for the existing PlayerController using the new Input System"
The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all
Assembly definition management — when to create asmdefs, reference rules, Editor/Runtime/Test separation, platform filters, compilation speed optimization.
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