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/shader-graph

ShaderGraph — custom function nodes, sub-graphs, keyword-driven variants, master stack outputs, common patterns for URP effects.

From plugin
1842 skills20 agents27 commands
shell
$ npx -y skills add XeldarAlz/everything-claude-unity --skill shader-graph --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/shader-graph
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this skill.

ShaderGraph — custom function nodes, sub-graphs, keyword-driven variants, master stack outputs, common patterns for URP effects.
Ships witheverything-claude-unity

The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all

Get the whole plugin, auto-invoked
Stats
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0
Views
3
Forks
Maintained
Maintenance
Shell
Language
MIT
License
3mo ago
Last commit
4mo ago
Created

Repo: XeldarAlz/everything-claude-unity