Skip to content

/dialogue-system

Dialogue tree patterns — ScriptableObject graph, node types (text, choice, condition, event), typewriter effect, localization-ready. Load when implementing NPC conversations.

From plugin
1842 skills20 agents27 commands
shell
$ npx -y skills add XeldarAlz/everything-claude-unity --skill dialogue-system --agent claude-code

How it fires

How this skill gets triggered: by you, by Claude, or both.

  • Fires itselfAuto-invocation. Claude auto-loads it when your prompt matches the work.
  • You can call itInvoke it directly when you want it.
  • Slash command/dialogue-system
How auto-invocation works

Context preview

The summary Claude sees to decide when to auto-load this skill.

Dialogue tree patterns — ScriptableObject graph, node types (text, choice, condition, event), typewriter effect, localization-ready. Load when implementing NPC conversations.
Ships witheverything-claude-unity

The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all

Get the whole plugin, auto-invoked
Stats
18
Stars
0
Views
3
Forks
Maintained
Maintenance
Shell
Language
MIT
License
3mo ago
Last commit
4mo ago
Created

Repo: XeldarAlz/everything-claude-unity