unity-audit
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Writes missing tests and runs them via MCP. Identifies untested code, creates EditMode/PlayMode tests, executes via run_tests, reports results.
> /plugin marketplace add XeldarAlz/everything-claude-unityHow it fires
How this command gets triggered: by you, by Claude, or both.
/unity-testContext preview
What this command does when you run it.
Writes missing tests and runs them via MCP. Identifies untested code, creates EditMode/PlayMode tests, executes via run_tests, reports results.
name: unity-test description: "Writes missing tests and runs them via MCP. Identifies untested code, creates EditMode/PlayMode tests, executes via run_tests, reports results." user-invocable: true args: scope
Write tests for the project and execute them via MCP.
If the user specified a scope: test **$ARGUMENTS** If no scope: identify the most critical untested code paths.
Use the `unity-test-runner` agent to:
1. Find existing test assemblies (`.asmdef` files with test references) 2. If no test assemblies exist, create them:
3. Identify scripts with public APIs that lack tests 4. Prioritize: gameplay logic > systems > utilities
For each untested class/method:
run_tests → execute all tests (or specific fixture if scoped) read_console → get test results
Present results:
1. **Game state logic** — health, damage, scoring, inventory 2. **Input processing** — movement calculation, ability activation 3. **Data systems** — save/load, serialization, configuration 4. **Edge cases** — zero health, empty inventory, null references
The ultimate Claude Code toolkit for Unity game development. A production-ready, plug-and-play system that gives Claude Code deep Unity expertise — from writing performant C# to building scenes, profiling performance, and triggering iOS/Android builds — all
Full project health check — meta file integrity, missing references, assembly definition graph, code quality scan, scene hierarchy audit.
Configures and triggers Unity builds via MCP — handles platform settings, scenes, player settings, and monitors build progress.
Diagnostic health check — verifies MCP connectivity, .claude/ integrity, Unity project structure, and hook registration.
Plans and implements a Unity feature — identifies subsystems, loads skills, writes code, sets up scene elements via MCP.
Diagnoses and fixes a Unity bug — reads console errors, checks common causes, applies targeted fix, verifies via MCP.
Scans a Unity project and generates a tailored CLAUDE.md with detected configuration, packages, render pipeline, and recommended skills.